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<blockquote data-quote="DEFCON 1" data-source="post: 9253283" data-attributes="member: 7006"><p>At the end of the day it is too hard to actually make any universal statements about good or bad DMing, and to give advice to assure a DM of being good... because the range of players who sit at the table could make every single style possibly work. Heck, most posters here would say that "railroading" is a big no-no... but I guarantee you there are players out there who care so little about how the sausage is made and how the game has been designed that you could run a railroaded game where you lead the table by the nose from one encounter to the next and they would think it was the greatest game in the world. Granted... those players might be few and far between, and those players may evolve their gaming after a while where they might start to see those seams you are spackling over... but at least for a little while you could be the bee's knees of DMs.</p><p></p><p>Now obviously there are tendencies for large swathes of players, which is why a lot of DMing advice can actually be applicable in many situations (where something like "don't railroad" would obviously have its place)... but part of the job of being the DM is figuring out who their players are and adapting their own style to their tendencies-- or else cultivating a table of players that all go along with their own DMing style so that the DM can continue to play as they prefer and the players all love it. Both ways work... depending on your situation and player availability one way might be easier than the other... but regardless, each of us has to take all "advice" with a grain of salt and figure out what is and isn't truly applicable to our game.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9253283, member: 7006"] At the end of the day it is too hard to actually make any universal statements about good or bad DMing, and to give advice to assure a DM of being good... because the range of players who sit at the table could make every single style possibly work. Heck, most posters here would say that "railroading" is a big no-no... but I guarantee you there are players out there who care so little about how the sausage is made and how the game has been designed that you could run a railroaded game where you lead the table by the nose from one encounter to the next and they would think it was the greatest game in the world. Granted... those players might be few and far between, and those players may evolve their gaming after a while where they might start to see those seams you are spackling over... but at least for a little while you could be the bee's knees of DMs. Now obviously there are tendencies for large swathes of players, which is why a lot of DMing advice can actually be applicable in many situations (where something like "don't railroad" would obviously have its place)... but part of the job of being the DM is figuring out who their players are and adapting their own style to their tendencies-- or else cultivating a table of players that all go along with their own DMing style so that the DM can continue to play as they prefer and the players all love it. Both ways work... depending on your situation and player availability one way might be easier than the other... but regardless, each of us has to take all "advice" with a grain of salt and figure out what is and isn't truly applicable to our game. [/QUOTE]
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