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How to move a game forward?
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<blockquote data-quote="bloodtide" data-source="post: 9259890" data-attributes="member: 6684958"><p>Right, this is my way. I'm looking for some other way to tell them to do it. </p><p></p><p>Now see when you say "frame" all I'm thinking is "force", and that is what I do in my game. I want X to happen, and it does. You "frame" something and it happens. The only difference is the mtea game where you overly tell the players good nice things constantly. And I don't do anything close to that.</p><p></p><p>Now the story part is just fine....I love such detailed stories. But I have a question: this is still based off the players choice. Because the player picked 'ghost power' only then did you feel ok with bringing druids back. So you can say "you did not do it, the player did" . So would you have a foe come back just because you wanted to, with no actions at all by the player?</p><p></p><p></p><p></p><p>Ok, so what about the vague part? See that is where I could use some detail. </p><p></p><p>Ok, you set a scene and the player does some random stuff....and then you just skip to the game moves amazingly forward. Ok, but what about that skipped part?</p><p></p><p></p><p></p><p>So is the big difference, I know the timeline, and lore, and multiple factions all pursuing their devious ends, and plots the players don't know. But I have a set Future History in mind that will happen if the PCs do nothing. And more so, for me, the players would have to make huge intelligent targeted actions to change things.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9259890, member: 6684958"] Right, this is my way. I'm looking for some other way to tell them to do it. Now see when you say "frame" all I'm thinking is "force", and that is what I do in my game. I want X to happen, and it does. You "frame" something and it happens. The only difference is the mtea game where you overly tell the players good nice things constantly. And I don't do anything close to that. Now the story part is just fine....I love such detailed stories. But I have a question: this is still based off the players choice. Because the player picked 'ghost power' only then did you feel ok with bringing druids back. So you can say "you did not do it, the player did" . So would you have a foe come back just because you wanted to, with no actions at all by the player? Ok, so what about the vague part? See that is where I could use some detail. Ok, you set a scene and the player does some random stuff....and then you just skip to the game moves amazingly forward. Ok, but what about that skipped part? So is the big difference, I know the timeline, and lore, and multiple factions all pursuing their devious ends, and plots the players don't know. But I have a set Future History in mind that will happen if the PCs do nothing. And more so, for me, the players would have to make huge intelligent targeted actions to change things. [/QUOTE]
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