Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How to move a game forward?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bloodtide" data-source="post: 9261750" data-attributes="member: 6684958"><p>Right, when the DM says "the PCs will loose this fight", then utterly ignores any game play that happens and after a while just says "and...the PCs loose".</p><p></p><p>But if the DM "frames" an encounter so that there is a high chance there will be a set out come.....that is ok, right? </p><p></p><p></p><p>I don't see my self as doing manipulation things beyond the game reality in a metagame god way, but yes things in the game reality will do so. Take a basic werewolf trap: They grab a victim and take them into the woods, leaving a trail to follow. The victim is tied in place in the middle of a falling pit trap. So the werewolves goal is to get a large rescue party caught in the pit trap...and then devour them. (and just to note in my game I don't do either the "player rolls to know everything about werewolves" or the "player rolls to disarm the trap" type mechanical things) So the PCs follow the trail and fall into the trap. So when the werewolves attack, I run the werewolves exactly what they are: violent wild blood thirsty killer monster. The werewolves rip into the PCs will the full intent of killing the characters. Now the out come is not set, though most casual players will loose a character in such an encounter.</p><p></p><p>Now the vast majority of other games DO manipulate things for set endings. The big one is the DM says "no character death" and "The PCs must always win encounters". So this right here sets up for a ending of the characters will survive and win the encounter. The DM will likely just yous the generic werewolf from the monster manual. The DM will just have the werewolves attack, much like mindless video game NPCs. And the DM will never press an advantage.</p><p></p><p></p><p></p><p>This is a big point. As a DM I frame encounters as pure nightmare fuel. But I don't care what the players think or say. The other two DMs, are very soft DMs. They are best buddies with their players. So if they even frame a slightly gray scene, the players will complain and the DMs will both roll over and do whatever the players want.</p><p></p><p>Now my way is the Hard Fun way: I do this, you don't like it, get lost. So what is the way that is not Hard Fun?</p><p></p><p></p><p>My question here is how to keep a player on track. If you have any sort of plot story the character can only do set things to move it forward. The big BUT is that the player does not know exactly what to do. If the player did, then it would be the Scripted Game. </p><p></p><p></p><p>This is the big point I see. The DM exploiting. This is a good way to put it too. </p><p></p><p>This is where you loose me: the idea that the DM must sit around and wait for the player to make a move. I will never agree with this idea. </p><p></p><p>I guess it works fine if you want a game at the level of Scooby-Do.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9261750, member: 6684958"] Right, when the DM says "the PCs will loose this fight", then utterly ignores any game play that happens and after a while just says "and...the PCs loose". But if the DM "frames" an encounter so that there is a high chance there will be a set out come.....that is ok, right? I don't see my self as doing manipulation things beyond the game reality in a metagame god way, but yes things in the game reality will do so. Take a basic werewolf trap: They grab a victim and take them into the woods, leaving a trail to follow. The victim is tied in place in the middle of a falling pit trap. So the werewolves goal is to get a large rescue party caught in the pit trap...and then devour them. (and just to note in my game I don't do either the "player rolls to know everything about werewolves" or the "player rolls to disarm the trap" type mechanical things) So the PCs follow the trail and fall into the trap. So when the werewolves attack, I run the werewolves exactly what they are: violent wild blood thirsty killer monster. The werewolves rip into the PCs will the full intent of killing the characters. Now the out come is not set, though most casual players will loose a character in such an encounter. Now the vast majority of other games DO manipulate things for set endings. The big one is the DM says "no character death" and "The PCs must always win encounters". So this right here sets up for a ending of the characters will survive and win the encounter. The DM will likely just yous the generic werewolf from the monster manual. The DM will just have the werewolves attack, much like mindless video game NPCs. And the DM will never press an advantage. This is a big point. As a DM I frame encounters as pure nightmare fuel. But I don't care what the players think or say. The other two DMs, are very soft DMs. They are best buddies with their players. So if they even frame a slightly gray scene, the players will complain and the DMs will both roll over and do whatever the players want. Now my way is the Hard Fun way: I do this, you don't like it, get lost. So what is the way that is not Hard Fun? My question here is how to keep a player on track. If you have any sort of plot story the character can only do set things to move it forward. The big BUT is that the player does not know exactly what to do. If the player did, then it would be the Scripted Game. This is the big point I see. The DM exploiting. This is a good way to put it too. This is where you loose me: the idea that the DM must sit around and wait for the player to make a move. I will never agree with this idea. I guess it works fine if you want a game at the level of Scooby-Do. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How to move a game forward?
Top