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*Dungeons & Dragons
How to not murder my PC's
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<blockquote data-quote="WayOfTheFourElements" data-source="post: 7957132" data-attributes="member: 6904757"><p>I don't think about it like "let's go grind boars in the forest." It's more like, if you want to fight a black belt and win, you probably need to be a black belt yourself. So let's grapple with some brown belts, learn some new techniques, and come back when we're ready.</p><p></p><p>Other options for the PCs could come up with:</p><ul> <li data-xf-list-type="ul">Venture to find a magic items to help them.</li> <li data-xf-list-type="ul">Hire some body guards</li> <li data-xf-list-type="ul">Find a new adventure and let the dragon cultists be</li> <li data-xf-list-type="ul">Join the bad guys and become a dragon cultist (this one sounds fun!)</li> <li data-xf-list-type="ul">Change the party line up</li> <li data-xf-list-type="ul">Come up with a better plan</li> <li data-xf-list-type="ul">Make some magic scrolls</li> </ul><p></p><p>Ultimately, though I think we have a different conception of the fantasy world.</p><p></p><p>Perspective A: The world exists for the PCs and revolves around them.</p><p>Perspective B: The world exists and the PCs can find their own path through it.</p><p>Perspectives C-ZZZ: Something else.</p><p></p><p>For me, Perspective B doesn't work. I have 3 groups who all adventure out of the same hub. One group might be working for the dragon queen. Another might be trying to stop her. Another might be doing something else entirely. Groups might trade magic items with each other. They might try to assassinate for each. They might compete to find the same treasures. Sometimes players switch from one group to another. Sometimes players have character in multiple groups. It's a blast, but requires a persistent world.</p><p></p><p>So when I give advice I'm coming from Perspective A, which I find much more fun than perspective B - but to each his/her own.</p></blockquote><p></p>
[QUOTE="WayOfTheFourElements, post: 7957132, member: 6904757"] I don't think about it like "let's go grind boars in the forest." It's more like, if you want to fight a black belt and win, you probably need to be a black belt yourself. So let's grapple with some brown belts, learn some new techniques, and come back when we're ready. Other options for the PCs could come up with: [LIST] [*]Venture to find a magic items to help them. [*]Hire some body guards [*]Find a new adventure and let the dragon cultists be [*]Join the bad guys and become a dragon cultist (this one sounds fun!) [*]Change the party line up [*]Come up with a better plan [*]Make some magic scrolls [/LIST] Ultimately, though I think we have a different conception of the fantasy world. Perspective A: The world exists for the PCs and revolves around them. Perspective B: The world exists and the PCs can find their own path through it. Perspectives C-ZZZ: Something else. For me, Perspective B doesn't work. I have 3 groups who all adventure out of the same hub. One group might be working for the dragon queen. Another might be trying to stop her. Another might be doing something else entirely. Groups might trade magic items with each other. They might try to assassinate for each. They might compete to find the same treasures. Sometimes players switch from one group to another. Sometimes players have character in multiple groups. It's a blast, but requires a persistent world. So when I give advice I'm coming from Perspective A, which I find much more fun than perspective B - but to each his/her own. [/QUOTE]
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