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How to not murder my PC's
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<blockquote data-quote="aco175" data-source="post: 7957244" data-attributes="member: 27385"><p>A couple solutions. I like the idea of adding a NPC or sidekick fighter. Problem is that fighters are the front line and either you are rolling all of the battle, or the new players are running more than one character- even if it is a sidekick which is designed to be easier. Not a recommendation for new players from me. I find it easier to add a mage NPC or cleric but not a front line fighter.</p><p></p><p>You could add magic to assist. In my games, most PCs around 4th level are getting a cool item. A wand of lightning or a cloak that allows teleport 1/rest can add a good punch to combat. I tend to make items with additional powers such as a +0 sword that allows you to reroll an attack or adds 1d10 when you crit. Maybe something that add a heal or magic missile 1/rest would help.</p><p></p><p>You can also just let them keep dying and the players will start to play fighters.</p></blockquote><p></p>
[QUOTE="aco175, post: 7957244, member: 27385"] A couple solutions. I like the idea of adding a NPC or sidekick fighter. Problem is that fighters are the front line and either you are rolling all of the battle, or the new players are running more than one character- even if it is a sidekick which is designed to be easier. Not a recommendation for new players from me. I find it easier to add a mage NPC or cleric but not a front line fighter. You could add magic to assist. In my games, most PCs around 4th level are getting a cool item. A wand of lightning or a cloak that allows teleport 1/rest can add a good punch to combat. I tend to make items with additional powers such as a +0 sword that allows you to reroll an attack or adds 1d10 when you crit. Maybe something that add a heal or magic missile 1/rest would help. You can also just let them keep dying and the players will start to play fighters. [/QUOTE]
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