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How to not treat PC's like idiots (even when they are)?
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<blockquote data-quote="Celebrim" data-source="post: 6920687" data-attributes="member: 4937"><p>Disappointment with player play is a persistent problem you face as a DM, and you have to have an iron hide not to let it keep you from running tables. And the fact that the players tend to play themselves rather than people worthy to be called heroes is probably the biggest source of disappointment. </p><p></p><p>Again, "Games 2: Dorkness Rising" is the definitive piece of literature on this subject.</p><p></p><p>I came to this thread hoping you had an answer to the question. I certainly don't have one. Maybe, "Lower your expectations?"</p><p></p><p>One of the problems that would occur whenever you the DM tried to address this question directly, is that you'd end up playing the PC's. You'd end up wearing a Director hat, telling the players what the story should be. You might be able to subtly disguise that fact behind mechanics and jargon, but that's what it would really amount to. I guess the other approach would be to just ignore the player choices and railroad the players through the heroic moments whether it makes sense or not, but that also defeats the whole point of the game. Point is, RPG's are simulations of life, and just as with life you can never fully protect people from the consequences of their own choices. You just have to roll with it and try to have fun despite the fact that your literary masterpiece ends up with less merit than a B rate movie. Try to make a B rate movie classic, I guess.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6920687, member: 4937"] Disappointment with player play is a persistent problem you face as a DM, and you have to have an iron hide not to let it keep you from running tables. And the fact that the players tend to play themselves rather than people worthy to be called heroes is probably the biggest source of disappointment. Again, "Games 2: Dorkness Rising" is the definitive piece of literature on this subject. I came to this thread hoping you had an answer to the question. I certainly don't have one. Maybe, "Lower your expectations?" One of the problems that would occur whenever you the DM tried to address this question directly, is that you'd end up playing the PC's. You'd end up wearing a Director hat, telling the players what the story should be. You might be able to subtly disguise that fact behind mechanics and jargon, but that's what it would really amount to. I guess the other approach would be to just ignore the player choices and railroad the players through the heroic moments whether it makes sense or not, but that also defeats the whole point of the game. Point is, RPG's are simulations of life, and just as with life you can never fully protect people from the consequences of their own choices. You just have to roll with it and try to have fun despite the fact that your literary masterpiece ends up with less merit than a B rate movie. Try to make a B rate movie classic, I guess. [/QUOTE]
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