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How to open a door
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<blockquote data-quote="Rabbitbait" data-source="post: 6394043" data-attributes="member: 60100"><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000">I'm thinking of putting in a few houserules and clarifications</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000">If you are proficient in a skill or in tools, the minimum you can roll is 10. So if you roll a 3 + bonuses then it will be considered 10+bonuses.</span></span></span></li> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000">For skill and tool checks there is no such thing as critical success or failure (not a houserule, but a clarification)</span></span></span></li> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000">You can only roll one attempt. BUT, you can prepare. For instance, if a rogue wants to pick a lock as an action then it will be a normal roll, but if they want to take a minute or more to do it then I will let them do it with advantage. If a brute really lines up the door, takes time to look at where weak spots might be then they get advantage.</span></span></span></li> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000">If a person fails when they are in extreme danger and they have just taken an action, I might give them an extra go. Maybe.</span></span></span></li> <li data-xf-list-type="ul"><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000">Each person can get a go though - someone else might just have beginners luck, or hit the right spot, or the door has already been weakened and just needed one more hit.</span></span></span></li> </ul><p></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000">Just thoughts at this stage. I'll put them into play and see how well they work.</span></span></span></p></blockquote><p></p>
[QUOTE="Rabbitbait, post: 6394043, member: 60100"] [FONT=Calibri][SIZE=3][COLOR=#000000]I'm thinking of putting in a few houserules and clarifications [LIST] [*]If you are proficient in a skill or in tools, the minimum you can roll is 10. So if you roll a 3 + bonuses then it will be considered 10+bonuses. [*]For skill and tool checks there is no such thing as critical success or failure (not a houserule, but a clarification) [*]You can only roll one attempt. BUT, you can prepare. For instance, if a rogue wants to pick a lock as an action then it will be a normal roll, but if they want to take a minute or more to do it then I will let them do it with advantage. If a brute really lines up the door, takes time to look at where weak spots might be then they get advantage. [*]If a person fails when they are in extreme danger and they have just taken an action, I might give them an extra go. Maybe. [*]Each person can get a go though - someone else might just have beginners luck, or hit the right spot, or the door has already been weakened and just needed one more hit. [/LIST] Just thoughts at this stage. I'll put them into play and see how well they work.[/COLOR][/SIZE][/FONT] [/QUOTE]
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