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<blockquote data-quote="Uller" data-source="post: 6398328" data-attributes="member: 413"><p>I haven't read the whole thread, but a couple things that jump out at me that I disagree with:</p><p></p><p>1) The difficulty of a lock (or presumably any check) is not determined by the DC but the degree by which you succeed of fail. I disagree with this. The difficulty <strong>in general</strong> is determined by the DC. The difficulty <strong>for the character making the check</strong> is determined by the roll. It's like trivia questions. A high DC question would be one with an answer very few people would know. For instance a question about an obscure movie or actor that only the most die hard movie fan would know. But when you as an individual attempt to answer the question, you either know it (you roll high even before you add your bonus), you make a good guess (you roll high enough that you beat the DC once you add your prof bonus, or you don't (you roll poorly). The same goes for a lock...it's either one you just know how to pick it without trouble even without your training, your training and experience come into play or it's beyond you. </p><p></p><p>2) You won't allow another character to make a check unless he has a higher bonus. I disagree with this. Back to the trivia question...maybe your friend who is an expert in movies doesn't know the answer to a question about an obscure B horror movie but by sheer luck you happened to have had a bought of insomnia a couple nights ago and happened to watch that very movie so you know the answer...it's why we roll and add training/ability bonuses...Plus...if you allow a character with greater ability to make a check after a character with lesser ability, then that sets you up for your players to meta game and start having the weakest character make checks first.</p></blockquote><p></p>
[QUOTE="Uller, post: 6398328, member: 413"] I haven't read the whole thread, but a couple things that jump out at me that I disagree with: 1) The difficulty of a lock (or presumably any check) is not determined by the DC but the degree by which you succeed of fail. I disagree with this. The difficulty [B]in general[/B] is determined by the DC. The difficulty [B]for the character making the check[/B] is determined by the roll. It's like trivia questions. A high DC question would be one with an answer very few people would know. For instance a question about an obscure movie or actor that only the most die hard movie fan would know. But when you as an individual attempt to answer the question, you either know it (you roll high even before you add your bonus), you make a good guess (you roll high enough that you beat the DC once you add your prof bonus, or you don't (you roll poorly). The same goes for a lock...it's either one you just know how to pick it without trouble even without your training, your training and experience come into play or it's beyond you. 2) You won't allow another character to make a check unless he has a higher bonus. I disagree with this. Back to the trivia question...maybe your friend who is an expert in movies doesn't know the answer to a question about an obscure B horror movie but by sheer luck you happened to have had a bought of insomnia a couple nights ago and happened to watch that very movie so you know the answer...it's why we roll and add training/ability bonuses...Plus...if you allow a character with greater ability to make a check after a character with lesser ability, then that sets you up for your players to meta game and start having the weakest character make checks first. [/QUOTE]
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