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How to open a door
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<blockquote data-quote="machineelf" data-source="post: 6399485" data-attributes="member: 6774924"><p>I accounted for this in my post. The question you raise is the reason why I said that if a lockpicker fails on the roll, only a lockpicker with greater proficiency in lockpicking can retry the roll. And if your party tries to metagame it by having the worst lockpicker try first always, then a better one, and repeat until they let the best try last (thus giving them multiple chances to try to get the door open) then you just only allow the best lockpicker to try if the whole party is present. This make the party try to have the most proficient person at a skill do it if that person is present. </p><p></p><p>I understand your concern with not allowing the second best person try to lockpick that it results in you ruling out operating error and all. But in my experience with lock-picking (I do pick locks for fun as a hobby), it comes down to skill for the most part, not luck or chance. If a really good lockpicker can't pick a lock, then it's highly unlikely that a lockpicker who is less good will be able to get the lock picked either.</p><p></p><p>The bard's lockpicking skill will still come in handy, if the main lockpicker is out of the room (the character got separated or maybe isn't there to play that day), if the secondary lockpicker (the bard let's say) is separated or out exploring something on his own, or if the main lockpicker's character dies, and so now the bard becomes the party's main lockpicker.</p><p></p><p></p><p></p><p>I think you slightly miss the idea here. The point stands that there will be some locks that are just too difficult for a lockpicker to pick (especially if that lockpicker is a low level). That's part of the beauty of the system I post about here and use, that you don't have a level 1 character who is just at the lowest level of proficiency able to pick every single door and every single chest, unless the lock is a DC 25-30. That just doesn't seem to make sense to me for them to be that good with lock picking starting at level 1, so good that the only lock that they can't get through at such a beginning skill level is a nearly impossible one. </p><p></p><p>So what I imagine happening is that the rogue sneaks around very stealthily, and tries to pick the lock, but isn't able to. So now the party has to go to its second best options and either find a key, or have the mage do knock, or have a strong character bash it down (The last two options making a lot of noise). None of those were their first choice, but that's what they are left with if the lock is too difficult. That creates roleplaying decisions and is fun and more realistic. It allows all the various classes and abilities a chance to play a part instead of just having the level 1 lockpicker pick all the locks which he will never fail to pick given enough time. (boring and unrealistic).</p></blockquote><p></p>
[QUOTE="machineelf, post: 6399485, member: 6774924"] I accounted for this in my post. The question you raise is the reason why I said that if a lockpicker fails on the roll, only a lockpicker with greater proficiency in lockpicking can retry the roll. And if your party tries to metagame it by having the worst lockpicker try first always, then a better one, and repeat until they let the best try last (thus giving them multiple chances to try to get the door open) then you just only allow the best lockpicker to try if the whole party is present. This make the party try to have the most proficient person at a skill do it if that person is present. I understand your concern with not allowing the second best person try to lockpick that it results in you ruling out operating error and all. But in my experience with lock-picking (I do pick locks for fun as a hobby), it comes down to skill for the most part, not luck or chance. If a really good lockpicker can't pick a lock, then it's highly unlikely that a lockpicker who is less good will be able to get the lock picked either. The bard's lockpicking skill will still come in handy, if the main lockpicker is out of the room (the character got separated or maybe isn't there to play that day), if the secondary lockpicker (the bard let's say) is separated or out exploring something on his own, or if the main lockpicker's character dies, and so now the bard becomes the party's main lockpicker. I think you slightly miss the idea here. The point stands that there will be some locks that are just too difficult for a lockpicker to pick (especially if that lockpicker is a low level). That's part of the beauty of the system I post about here and use, that you don't have a level 1 character who is just at the lowest level of proficiency able to pick every single door and every single chest, unless the lock is a DC 25-30. That just doesn't seem to make sense to me for them to be that good with lock picking starting at level 1, so good that the only lock that they can't get through at such a beginning skill level is a nearly impossible one. So what I imagine happening is that the rogue sneaks around very stealthily, and tries to pick the lock, but isn't able to. So now the party has to go to its second best options and either find a key, or have the mage do knock, or have a strong character bash it down (The last two options making a lot of noise). None of those were their first choice, but that's what they are left with if the lock is too difficult. That creates roleplaying decisions and is fun and more realistic. It allows all the various classes and abilities a chance to play a part instead of just having the level 1 lockpicker pick all the locks which he will never fail to pick given enough time. (boring and unrealistic). [/QUOTE]
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