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How to Package Modules?
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<blockquote data-quote="The Shadow" data-source="post: 5915520" data-attributes="member: 16760"><p>This is something I've been a little worried about. We know that Next will be heavy on modularity, and IMO this is a good thing.</p><p></p><p>But, by the very nature of the thing, a given group is only going to use certain modules. They may vary a bit from campaign to campaign, or even player to player, but in general there are going to be plenty of modules that certain groups or players just don't care to use. Heck, there will probably be modules that aren't even compatible with each other.</p><p></p><p>Which means that when you buy the PHB or the DMG, we are all going to judge it to have a fair bit of dead weight. We're paying for a book, only a certain fraction of which we will ever use. Everybody will be more or less equally unhappy, which doesn't strike me as a good business model.</p><p></p><p>So I'm starting to wonder if the traditional PHB model is really best for Next. Maybe what we need is a series of smaller books: One for the core rules, which everybody gets. And then others which contain groups of modules that hang together thematically.</p><p></p><p>Yet there are perils in this approach too - it makes things more difficult for the entry-level gamer. Perhaps the "core" book should have a section at the end talking about the different modules and which ones you might want to suit certain preferences? Not to mention that it would probably be more expensive for WotC.</p><p></p><p>I honestly don't know, and I'm interested to hear what other people think.</p></blockquote><p></p>
[QUOTE="The Shadow, post: 5915520, member: 16760"] This is something I've been a little worried about. We know that Next will be heavy on modularity, and IMO this is a good thing. But, by the very nature of the thing, a given group is only going to use certain modules. They may vary a bit from campaign to campaign, or even player to player, but in general there are going to be plenty of modules that certain groups or players just don't care to use. Heck, there will probably be modules that aren't even compatible with each other. Which means that when you buy the PHB or the DMG, we are all going to judge it to have a fair bit of dead weight. We're paying for a book, only a certain fraction of which we will ever use. Everybody will be more or less equally unhappy, which doesn't strike me as a good business model. So I'm starting to wonder if the traditional PHB model is really best for Next. Maybe what we need is a series of smaller books: One for the core rules, which everybody gets. And then others which contain groups of modules that hang together thematically. Yet there are perils in this approach too - it makes things more difficult for the entry-level gamer. Perhaps the "core" book should have a section at the end talking about the different modules and which ones you might want to suit certain preferences? Not to mention that it would probably be more expensive for WotC. I honestly don't know, and I'm interested to hear what other people think. [/QUOTE]
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