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How to Paint Minis the Bruce Campbell Way*
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<blockquote data-quote="El Mahdi" data-source="post: 4881907" data-attributes="member: 59506"><p>The problem I've found when re-painting D&D pre-painted minis, is that even one or two layers of paint (or sealer) raises the surface enough that you start to lose the definition from features. Especially facial features. Faces on the pre-painted minis are one of the parts that needs the most work (very little shaping and highlighting in WotC painting, and many times the eyes aren't even painted where they are supposed to be). Even one layer of paint on the face, in order to repaint the features properly, raises the surface enough that it's extremely hard to find where the eyes go again.</p><p> </p><p>How do you put the paint or sealer on thin enough to serve your purposes, but not thick enough to ruin definition of features?</p></blockquote><p></p>
[QUOTE="El Mahdi, post: 4881907, member: 59506"] The problem I've found when re-painting D&D pre-painted minis, is that even one or two layers of paint (or sealer) raises the surface enough that you start to lose the definition from features. Especially facial features. Faces on the pre-painted minis are one of the parts that needs the most work (very little shaping and highlighting in WotC painting, and many times the eyes aren't even painted where they are supposed to be). Even one layer of paint on the face, in order to repaint the features properly, raises the surface enough that it's extremely hard to find where the eyes go again. How do you put the paint or sealer on thin enough to serve your purposes, but not thick enough to ruin definition of features? [/QUOTE]
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