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"How to play 4E now"
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<blockquote data-quote="Morrus" data-source="post: 3803656" data-attributes="member: 1"><p>I know someone posted a thread about this a while back, but it's a few weeks on and we have a bit more info - so I figured it might be worth revisting to see if we could come up with a good list. I'd like to use it on the news page if we can manage it.</p><p></p><p>Obviously, it won't BE 4E, and a lot of stuff will be wrong. But that's not the point!</p><p></p><p>So: please offer your suggestions. I won't necessairly use all of them, and I might rephrase some; but it should be fun.</p><p></p><p>Some quick rules:</p><p></p><p>a) Don't refer to another book (i.e. don't say "use the SAGA second-wind rule"). Assume that readers have only the three core D&D books (PHB, DMG, MM). So, you'll need to actually explain what that rule is.</p><p></p><p>b) Keep it simple! We're writing a list, not a new PHB! Rewriting the spell list into levels 1-30 is too ambitious, for example.</p><p></p><p>c) Ignore fluff. For now, don't cut classes or races, or add any. We're simply looking at simple ways to modifiy the existing 3.5 edition.</p><p></p><p>Here's my intitial entry:</p><p></p><p>1) Combine move silently, hide and sleight of hand into "Stealth". Combine spot, search, listen and sense motive into "Perception". Combine balance, jump, tumble and climb into "Acrobatics". Every class has all the skills on their class list, with a score equal to their level plus ability modifer. Don't use skill points.</p><p></p><p>2) Give everyone two Action Points per level. They may use these to reroll a d20 roll, stabilize when below 0 hit points, or to gain an extra use of a "per encounter" ability*.</p><p></p><p>3) Remove the full attack option. If a character would have iterative attacks, grant them an extra damage die per attack (but not extra ability bonuses to damage, etc.)</p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">*These will need defining. I suggest use of spells - everyone gets a 0th level spell as an at-will ability, a 1st level spell as a per-encounter ability, and a 2nd level spell as a per-day ability. You will need to re-theme these spells to fit the character; for example, if a fighter chooses "burning hands", describe it as a wide swathe of melee attacks.</span></p><p></p><p>Feel free to comment on the above, or to suggest more. It may help to refer to the <a href="http://www.enworld.org/index.php?page=4e" target="_blank">D&D Info</a> page to see what we know so far.</p></blockquote><p></p>
[QUOTE="Morrus, post: 3803656, member: 1"] I know someone posted a thread about this a while back, but it's a few weeks on and we have a bit more info - so I figured it might be worth revisting to see if we could come up with a good list. I'd like to use it on the news page if we can manage it. Obviously, it won't BE 4E, and a lot of stuff will be wrong. But that's not the point! So: please offer your suggestions. I won't necessairly use all of them, and I might rephrase some; but it should be fun. Some quick rules: a) Don't refer to another book (i.e. don't say "use the SAGA second-wind rule"). Assume that readers have only the three core D&D books (PHB, DMG, MM). So, you'll need to actually explain what that rule is. b) Keep it simple! We're writing a list, not a new PHB! Rewriting the spell list into levels 1-30 is too ambitious, for example. c) Ignore fluff. For now, don't cut classes or races, or add any. We're simply looking at simple ways to modifiy the existing 3.5 edition. Here's my intitial entry: 1) Combine move silently, hide and sleight of hand into "Stealth". Combine spot, search, listen and sense motive into "Perception". Combine balance, jump, tumble and climb into "Acrobatics". Every class has all the skills on their class list, with a score equal to their level plus ability modifer. Don't use skill points. 2) Give everyone two Action Points per level. They may use these to reroll a d20 roll, stabilize when below 0 hit points, or to gain an extra use of a "per encounter" ability*. 3) Remove the full attack option. If a character would have iterative attacks, grant them an extra damage die per attack (but not extra ability bonuses to damage, etc.) [SIZE=1] *These will need defining. I suggest use of spells - everyone gets a 0th level spell as an at-will ability, a 1st level spell as a per-encounter ability, and a 2nd level spell as a per-day ability. You will need to re-theme these spells to fit the character; for example, if a fighter chooses "burning hands", describe it as a wide swathe of melee attacks.[/SIZE] Feel free to comment on the above, or to suggest more. It may help to refer to the [URL=http://www.enworld.org/index.php?page=4e]D&D Info[/URL] page to see what we know so far. [/QUOTE]
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