Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
"How to play 4E now"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Plane Sailing" data-source="post: 3804203" data-attributes="member: 114"><p>per day/per-encounter spells (guessing)</p><p>---------------------------------------</p><p>For caster classes, your highest level spells can be used once per day, and you have to re-prepare them as per normal to use them again.</p><p></p><p>Your next two levels of spells down can be used per encounter, and it takes 1 minute each to re-prepare them before they can be used again.</p><p></p><p>Spells three or more levels below your top spells can be used at-will.</p><p></p><p></p><p>Saves</p><p>=====</p><p>Base save is 10 + level + class bonus for Fort, Ref and Will.</p><p></p><p>The class bonus is a one-off bonus at 1st level. If you multiclass, you take the higher of the class bonuses.</p><p></p><p>e.g. </p><p>Fighter +2 Fort, +0 Ref, +0 Will</p><p>Rogue +0 Fort, +2 Ref, +0 Will</p><p>Ranger +1 Fort, +1 Ref, +0 Will</p><p>Cleric +1 Fort, +0 Ref, +1 Will</p><p>Wizard +0 Fort, +0 Ref, +2 Will.</p><p></p><p>Magic Attack Bonus</p><p>-------------------</p><p>There is also a MAB (Magic Attack Bonus). For full caster classes it is 1/1, for half caster classes (bard, ranger, paladin) it is 3/4 level, for non caster classes it is 1/2 level.</p><p></p><p>If you have a +x magic staff, it adds to rolls against Fort defence. If you have a +x magic wand it adds to rolls against a Ref defence. If you have a +x magic orb it adds to rolls against a Will defence.</p><p></p><p>multiple foes</p><p>-------------</p><p>If targeting multiple foes, one magical attack roll is matched against all of their saves together.</p><p></p><p></p><p>Melee</p><p>=========</p><p>Full attacks disappear. Instead you add + half level (rounded down) to damage with all attacks.</p><p></p><p>Movement</p><p>----------</p><p>Charge attack is a standard action</p><p></p><p>Withdraw is a move action that doesn't provoke an AoO.</p><p></p><p>Crits</p><p>-----</p><p>Critical hits are scored on a 20 and do double damage. No confirmation roll required</p><p></p><p>Second Wind</p><p>------------</p><p>Once per day a character can gain 'second wind'. Recover hit points equal to either your Con score or 1/4 of your total hp, whichever is greater.</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 3804203, member: 114"] per day/per-encounter spells (guessing) --------------------------------------- For caster classes, your highest level spells can be used once per day, and you have to re-prepare them as per normal to use them again. Your next two levels of spells down can be used per encounter, and it takes 1 minute each to re-prepare them before they can be used again. Spells three or more levels below your top spells can be used at-will. Saves ===== Base save is 10 + level + class bonus for Fort, Ref and Will. The class bonus is a one-off bonus at 1st level. If you multiclass, you take the higher of the class bonuses. e.g. Fighter +2 Fort, +0 Ref, +0 Will Rogue +0 Fort, +2 Ref, +0 Will Ranger +1 Fort, +1 Ref, +0 Will Cleric +1 Fort, +0 Ref, +1 Will Wizard +0 Fort, +0 Ref, +2 Will. Magic Attack Bonus ------------------- There is also a MAB (Magic Attack Bonus). For full caster classes it is 1/1, for half caster classes (bard, ranger, paladin) it is 3/4 level, for non caster classes it is 1/2 level. If you have a +x magic staff, it adds to rolls against Fort defence. If you have a +x magic wand it adds to rolls against a Ref defence. If you have a +x magic orb it adds to rolls against a Will defence. multiple foes ------------- If targeting multiple foes, one magical attack roll is matched against all of their saves together. Melee ========= Full attacks disappear. Instead you add + half level (rounded down) to damage with all attacks. Movement ---------- Charge attack is a standard action Withdraw is a move action that doesn't provoke an AoO. Crits ----- Critical hits are scored on a 20 and do double damage. No confirmation roll required Second Wind ------------ Once per day a character can gain 'second wind'. Recover hit points equal to either your Con score or 1/4 of your total hp, whichever is greater. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
"How to play 4E now"
Top