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<blockquote data-quote="nightspaladin" data-source="post: 3804839" data-attributes="member: 55206"><p>Instead of plus 20 hp at the first level, use max triple hit dice plus con bonus. So a fighter starts with 30 + con bonus, a wizard with 12 +con bonus. This is what Saga did. </p><p></p><p>The big one that I think everyone is overlooking is the bonus feats. Assuming that the classes work like they do in Saga, every level gives you a talent or a bonus feat, alternating between the two. Since class features in 3.5 are the "functional" equivalent of talent trees without options, then all you need to add is a bonus feat at every even level for every class.</p><p></p><p>Also, Saga gives out attribute points in groups of 2 +1s every 4th level. You can't spend them both on the same attribute per increase though. </p><p></p><p>Here is the complete list that I am considering</p><p></p><p>Triple Hit dice at start</p><p>Flipped Saves</p><p>1/2 level to all attacks</p><p>Caster level = Heroic Level</p><p>Bonus Feats every 2 levels</p><p>No Iterative Attacks - Feats for this option, plus the feats that let you do extra die damage</p><p>Conversion of per day abilities to per encounter/per will/per day.(Not sure how to do this but the suggestions here seem to be a good start)</p><p>Crits on 20, x2 damage no confirmation</p><p>Magic Attack Roll </p><p>Second Wind</p><p>2 +1 to attributes on the multiples of 4 levels</p><p>Action Points</p><p>Charge as a standard action</p><p>No 5' Step</p><p>Withdraw is a move action</p><p></p><p>Any other glaring ones that I have seemed to miss?</p><p></p><p>P.S. If you are going to give out bonus feats every 2 levels, you have to consider very hard what to do about Fighters. You really have 2 options, let them have these extra feats and the ones in the book, which means they get a silly number of them, or simply outlaw the class and let them play Warblade instead. Warblade with a bonus feat every 2 levels might be a really close approximation of what 4e Fighter are going to look like anyway. </p><p></p><p></p><p>P.P.S if anyone is looking for a decent way to simulate the wizards per will "Arcane Strike" that seems to be describe and alluded to in the play testing results, look to the Arcanist in Iron Heroes They have a class feature that lets them create a ball of force and hurl it at their opponents whenever they want. With Mearls being a major designer of 4e, it may also be a preview of something similar.</p></blockquote><p></p>
[QUOTE="nightspaladin, post: 3804839, member: 55206"] Instead of plus 20 hp at the first level, use max triple hit dice plus con bonus. So a fighter starts with 30 + con bonus, a wizard with 12 +con bonus. This is what Saga did. The big one that I think everyone is overlooking is the bonus feats. Assuming that the classes work like they do in Saga, every level gives you a talent or a bonus feat, alternating between the two. Since class features in 3.5 are the "functional" equivalent of talent trees without options, then all you need to add is a bonus feat at every even level for every class. Also, Saga gives out attribute points in groups of 2 +1s every 4th level. You can't spend them both on the same attribute per increase though. Here is the complete list that I am considering Triple Hit dice at start Flipped Saves 1/2 level to all attacks Caster level = Heroic Level Bonus Feats every 2 levels No Iterative Attacks - Feats for this option, plus the feats that let you do extra die damage Conversion of per day abilities to per encounter/per will/per day.(Not sure how to do this but the suggestions here seem to be a good start) Crits on 20, x2 damage no confirmation Magic Attack Roll Second Wind 2 +1 to attributes on the multiples of 4 levels Action Points Charge as a standard action No 5' Step Withdraw is a move action Any other glaring ones that I have seemed to miss? P.S. If you are going to give out bonus feats every 2 levels, you have to consider very hard what to do about Fighters. You really have 2 options, let them have these extra feats and the ones in the book, which means they get a silly number of them, or simply outlaw the class and let them play Warblade instead. Warblade with a bonus feat every 2 levels might be a really close approximation of what 4e Fighter are going to look like anyway. P.P.S if anyone is looking for a decent way to simulate the wizards per will "Arcane Strike" that seems to be describe and alluded to in the play testing results, look to the Arcanist in Iron Heroes They have a class feature that lets them create a ball of force and hurl it at their opponents whenever they want. With Mearls being a major designer of 4e, it may also be a preview of something similar. [/QUOTE]
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