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How to play a 19 Charisma
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<blockquote data-quote="AuraSeer" data-source="post: 435598" data-attributes="member: 1331"><p>I have a sorcerer PC with an effective 24 in Cha.</p><p></p><p>The way I play this character, his Charisma is more about bearing and self-confidence than anything else. He has the aura of someone who expects to be obeyed, so people find themselves doing as he asks before they know it. He's a little arrogant, and not always the epitome of charm-- hence his 0 ranks in Diplomacy-- but there's "just something" about his presence that makes people want to go along with what he says.</p><p></p><p>Most of us have met people like this in real life. There are those people who seem kind of irritating, and a little full of themselves, and better-looking than you, but you hang out with them anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The good thing about this rationale is that I don't need to try and RP some superhumanly eloquent speaker. I can give him a sensible personality, and let the dice bonus represent his "force of personality".</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 435598, member: 1331"] I have a sorcerer PC with an effective 24 in Cha. The way I play this character, his Charisma is more about bearing and self-confidence than anything else. He has the aura of someone who expects to be obeyed, so people find themselves doing as he asks before they know it. He's a little arrogant, and not always the epitome of charm-- hence his 0 ranks in Diplomacy-- but there's "just something" about his presence that makes people want to go along with what he says. Most of us have met people like this in real life. There are those people who seem kind of irritating, and a little full of themselves, and better-looking than you, but you hang out with them anyway. ;) The good thing about this rationale is that I don't need to try and RP some superhumanly eloquent speaker. I can give him a sensible personality, and let the dice bonus represent his "force of personality". [/QUOTE]
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How to play a 19 Charisma
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