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How to play a cleric of adventuring and risks?
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<blockquote data-quote="bekkilyn_rpg" data-source="post: 1102712" data-attributes="member: 13873"><p>I played a cleric of Tymora, goddess of luck in the Forgotten Realms setting, and it was fun. One of the things I did at times to make things interesting or introduce more chance was introduce a coin into my dice bag and on certain occasions based on whim, I'd flip the coin to decide what her decision would be if it was a choice of two things. Also, sometimes I would have her randomly pick a spell to use in battle or pick at least one spell a session which would be fun to use even if it wasn't always the most optimized for that encounter.</p><p></p><p>Something neat my DM did was give her a mace which had connections to Tymora (can't remember offhand what it was called) but on a successful hit, I would roll the dice to see what effect it would do. It had a lot of different effects. Some related to damage and others which would do things like turn my character purple. I was hoping to get that one at least once, but alas, I never did get that one. It was fun finding out what would happen though.</p><p></p><p>And of course on other occasions, she would take what she would think would be the wisest course, so *every* decision doesn't have to be luck or chance. If such were the case, then it would be predictable and that wouldn't be any fun at all! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="bekkilyn_rpg, post: 1102712, member: 13873"] I played a cleric of Tymora, goddess of luck in the Forgotten Realms setting, and it was fun. One of the things I did at times to make things interesting or introduce more chance was introduce a coin into my dice bag and on certain occasions based on whim, I'd flip the coin to decide what her decision would be if it was a choice of two things. Also, sometimes I would have her randomly pick a spell to use in battle or pick at least one spell a session which would be fun to use even if it wasn't always the most optimized for that encounter. Something neat my DM did was give her a mace which had connections to Tymora (can't remember offhand what it was called) but on a successful hit, I would roll the dice to see what effect it would do. It had a lot of different effects. Some related to damage and others which would do things like turn my character purple. I was hoping to get that one at least once, but alas, I never did get that one. It was fun finding out what would happen though. And of course on other occasions, she would take what she would think would be the wisest course, so *every* decision doesn't have to be luck or chance. If such were the case, then it would be predictable and that wouldn't be any fun at all! :) [/QUOTE]
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