Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How to play a druid?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="interwyrm" data-source="post: 2820140" data-attributes="member: 31913"><p>There is a good side to keeping the druid's hitpoints... you can turn into tiny creatures and still have your normal hp, but massive bonuses to attack and ac.</p><p></p><p>It's worth considering, also to cut down on bookeeping, that you can have your summoned creatures not 'actually' attack, but flank AND 'aid another'. They just have to hit an ac of 10, and whoever they are aiding either gets +2 ac against the enemy, or +2 attack against the enemy. For a fighter with power attack that translates to a +4 damage. </p><p></p><p>For Summon Nature's Ally I, the best monsters for this purpose are the Eagle with a +5 attack, and the Octopus, with a +5 attack. Basically, this means, 80% of the time these creatures will provide a +2 bonus... so... 1.6 per. Alternatively, you can summon 1d4+1 with SNAIII and get basically +5.6 on average. The ac of the target creature has no effect on this bonus.</p><p></p><p>Oh, keep in mind there will probably be a +2 flanking bonus as well.</p><p></p><p>As for the animal companion, you can use it to gain flight at either 1st or 4th level, depending on how the GM interprets Natural Bond and the higher level animal companions. A dire bat is a Large creature with 40 flight, good maneuverability. It gains abilities as if your druid level were your druid level -3. Some GMs interpret this and natural bond to let you gain access to higher level animal companions three levels in advance. Regardless, you either gain flight 4 levels or 1 level before anyone else. You can have fun with this and ranged weapons or ranged attack spells, like produce flame. This is also a good way to cast SNA spells. You could argue that the Dire Bat gives you soft cover from enemies beneath you. Casting while mounted requires a laughable DC 10 concentration check. 15 if your mount is 'galloping'. Have you ever seen a dire bat gallop?</p><p></p><p>If you decide not to use the animal as a mount, I have been informed by a powergaming friend, that the tiger is the ultimate animal companion. You could take a level of beastmaster, and take natural bond, and it would be a *truly formidable* animal companion. I played in a game with this friend and his tiger, and the tiger tended to be more effective in combat than the druid.</p><p></p><p>Also, keep in mind... your animal companion is EXPENDABLE. The only thing that happens when it dies is you have to spend 24 hours to get a new one. That's it.</p></blockquote><p></p>
[QUOTE="interwyrm, post: 2820140, member: 31913"] There is a good side to keeping the druid's hitpoints... you can turn into tiny creatures and still have your normal hp, but massive bonuses to attack and ac. It's worth considering, also to cut down on bookeeping, that you can have your summoned creatures not 'actually' attack, but flank AND 'aid another'. They just have to hit an ac of 10, and whoever they are aiding either gets +2 ac against the enemy, or +2 attack against the enemy. For a fighter with power attack that translates to a +4 damage. For Summon Nature's Ally I, the best monsters for this purpose are the Eagle with a +5 attack, and the Octopus, with a +5 attack. Basically, this means, 80% of the time these creatures will provide a +2 bonus... so... 1.6 per. Alternatively, you can summon 1d4+1 with SNAIII and get basically +5.6 on average. The ac of the target creature has no effect on this bonus. Oh, keep in mind there will probably be a +2 flanking bonus as well. As for the animal companion, you can use it to gain flight at either 1st or 4th level, depending on how the GM interprets Natural Bond and the higher level animal companions. A dire bat is a Large creature with 40 flight, good maneuverability. It gains abilities as if your druid level were your druid level -3. Some GMs interpret this and natural bond to let you gain access to higher level animal companions three levels in advance. Regardless, you either gain flight 4 levels or 1 level before anyone else. You can have fun with this and ranged weapons or ranged attack spells, like produce flame. This is also a good way to cast SNA spells. You could argue that the Dire Bat gives you soft cover from enemies beneath you. Casting while mounted requires a laughable DC 10 concentration check. 15 if your mount is 'galloping'. Have you ever seen a dire bat gallop? If you decide not to use the animal as a mount, I have been informed by a powergaming friend, that the tiger is the ultimate animal companion. You could take a level of beastmaster, and take natural bond, and it would be a *truly formidable* animal companion. I played in a game with this friend and his tiger, and the tiger tended to be more effective in combat than the druid. Also, keep in mind... your animal companion is EXPENDABLE. The only thing that happens when it dies is you have to spend 24 hours to get a new one. That's it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How to play a druid?
Top