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General Tabletop Discussion
*Pathfinder & Starfinder
How to play a mute character
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<blockquote data-quote="wlmartin" data-source="post: 5628670" data-attributes="member: 6679380"><p>Boooooooo!!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> j/k <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /></p><p></p><p>It is hard to get some originality into a D&D game.</p><p>If you have fleshed out every build and there are things you just need to do to make the game feel more vital, this is up there!</p><p></p><p>I suppose if my own DM in my weekly game had the same opinion as you, I would find massive rocks and boulders hurtling at me (and avoiding others) in the aim to kill me (yay! I have great Athletics + Acrobatics) and should he eventually snuff me out, what would you know, not a single piece of my body is left to be raised! muahahaaaa</p><p></p><p>IMO, most issues with the speed and immersion of D&D gameplay comes from less IC and more OOC play. Our own DM has recently put a mail out to the group asking us to cut down on the table talk as it is cutting into the flow of the game. We are talking during other peoples turns and I can count on one hand how many times someone as actually said something OOC in a session (it is usually "I tell Jeff the Dwarf that I am going to run over here" and not "Jeff, Im running over here")</p><p></p><p>I can see your point and perhaps it isnt something that I will end up doing... I do however think that something like this is a fun idea, perhaps something worth trying for a temporary character or for a fixed amount of time (ie muted by a spell for a session etc)</p></blockquote><p></p>
[QUOTE="wlmartin, post: 5628670, member: 6679380"] Boooooooo!!! :( j/k :blush: It is hard to get some originality into a D&D game. If you have fleshed out every build and there are things you just need to do to make the game feel more vital, this is up there! I suppose if my own DM in my weekly game had the same opinion as you, I would find massive rocks and boulders hurtling at me (and avoiding others) in the aim to kill me (yay! I have great Athletics + Acrobatics) and should he eventually snuff me out, what would you know, not a single piece of my body is left to be raised! muahahaaaa IMO, most issues with the speed and immersion of D&D gameplay comes from less IC and more OOC play. Our own DM has recently put a mail out to the group asking us to cut down on the table talk as it is cutting into the flow of the game. We are talking during other peoples turns and I can count on one hand how many times someone as actually said something OOC in a session (it is usually "I tell Jeff the Dwarf that I am going to run over here" and not "Jeff, Im running over here") I can see your point and perhaps it isnt something that I will end up doing... I do however think that something like this is a fun idea, perhaps something worth trying for a temporary character or for a fixed amount of time (ie muted by a spell for a session etc) [/QUOTE]
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How to play a mute character
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