Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How to play a mute character
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jbear" data-source="post: 5629782" data-attributes="member: 75065"><p>This is how my swordmage/wizard communicates when he has to speak more than normal.</p><p></p><p>He has a bad stutter which he is highly embarrassed about and so avoids talking unless it is necessary. The stutter stems from a traumatic event in his past. Funnily enough when he speaks of revenging himself against the author of said traumatic event the stutter completely disappears (not that he notices that).</p><p></p><p>The stutter also lessens when he is using magic. So he has learnt that by flicking a magical coin into the air repeatedly (predigistation) he can lessen the stutter considerably.</p><p></p><p>But, sometimes you need to get a lot of information across without wrestling with words, so he uses Ghost Sound. I have him drop his head when this happens. I think a bluff roll would be necessary to try and make it appear as though he were actually talking. Also the quality of the voice, though his, is just off. There is something haunting, wierd and unpleasant about hearing his voice this way. And it is something the character dislikes to do in extremis.</p><p></p><p>This is how I try and express my characters Charisma of 8. He's a smart guy (Int 18) with lots of good ideas. He's even fairly sensitive and wise (Wis 13). But he really struggles to get those ideas across. And when he does manage it they way they are communicated are none too convincing.</p><p></p><p>I think it is important for you to decide as a player how much you want to be involved in the RP side of the game. A mute PC with limited or no ways to comunicate will mean a certain self-margianlisationin those areas. If you do want to participate in those areas, despite the limited ability to communicate, then you need to figure out how you are going to do that as a player first, and then translate it into how your PC manages that. </p><p></p><p>I wanted my PCs communication to be limited to reflect a weakness in his mechanical stats. But as a player I want to be involved in everything going on in the game. What I wrote above was my solution to that.</p></blockquote><p></p>
[QUOTE="jbear, post: 5629782, member: 75065"] This is how my swordmage/wizard communicates when he has to speak more than normal. He has a bad stutter which he is highly embarrassed about and so avoids talking unless it is necessary. The stutter stems from a traumatic event in his past. Funnily enough when he speaks of revenging himself against the author of said traumatic event the stutter completely disappears (not that he notices that). The stutter also lessens when he is using magic. So he has learnt that by flicking a magical coin into the air repeatedly (predigistation) he can lessen the stutter considerably. But, sometimes you need to get a lot of information across without wrestling with words, so he uses Ghost Sound. I have him drop his head when this happens. I think a bluff roll would be necessary to try and make it appear as though he were actually talking. Also the quality of the voice, though his, is just off. There is something haunting, wierd and unpleasant about hearing his voice this way. And it is something the character dislikes to do in extremis. This is how I try and express my characters Charisma of 8. He's a smart guy (Int 18) with lots of good ideas. He's even fairly sensitive and wise (Wis 13). But he really struggles to get those ideas across. And when he does manage it they way they are communicated are none too convincing. I think it is important for you to decide as a player how much you want to be involved in the RP side of the game. A mute PC with limited or no ways to comunicate will mean a certain self-margianlisationin those areas. If you do want to participate in those areas, despite the limited ability to communicate, then you need to figure out how you are going to do that as a player first, and then translate it into how your PC manages that. I wanted my PCs communication to be limited to reflect a weakness in his mechanical stats. But as a player I want to be involved in everything going on in the game. What I wrote above was my solution to that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How to play a mute character
Top