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How to play music, forge a sword and so on
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<blockquote data-quote="77IM" data-source="post: 4680378" data-attributes="member: 12377"><p>Well, I had to create a house rule for this: <a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/232141-craft-profession-rules-lite.html" target="_blank">http://www.enworld.org/forum/4e-fan-creations-house-rules/232141-craft-profession-rules-lite.html</a></p><p></p><p>Here's the short version:</p><p></p><p></p><p>Of all my house rules, this one probably gets the most use. It's basically a codified "DM's Best Friend" that encourages players to put a little more thought into their background and personality, in exchange for a very minor mechanical benefit. Somehow it's more effective at this than asking players to write background stories or answer 20 questions about their personality or whatever.</p><p></p><p>ra-punzel72, as to your initial dilemma of "which ability to use," I solve it on a task-by-task basis, using the ability that is <em>most</em> appropriate, and assuming that the others are factored into the bonus. For example, forging a sword is a Strength check to hold and hammer the metal properly. Sure, it is a skill you learned, requiring Intelligence, but that is what the +5 background skill bonus is for. And it's tiring, so maybe forging 100 swords would be a Constitution check, but for just the one, I'd stick with Strength.</p><p></p><p> -- 77IM</p></blockquote><p></p>
[QUOTE="77IM, post: 4680378, member: 12377"] Well, I had to create a house rule for this: [URL="http://www.enworld.org/forum/4e-fan-creations-house-rules/232141-craft-profession-rules-lite.html"]http://www.enworld.org/forum/4e-fan-creations-house-rules/232141-craft-profession-rules-lite.html[/URL] Here's the short version: Of all my house rules, this one probably gets the most use. It's basically a codified "DM's Best Friend" that encourages players to put a little more thought into their background and personality, in exchange for a very minor mechanical benefit. Somehow it's more effective at this than asking players to write background stories or answer 20 questions about their personality or whatever. ra-punzel72, as to your initial dilemma of "which ability to use," I solve it on a task-by-task basis, using the ability that is [i]most[/i] appropriate, and assuming that the others are factored into the bonus. For example, forging a sword is a Strength check to hold and hammer the metal properly. Sure, it is a skill you learned, requiring Intelligence, but that is what the +5 background skill bonus is for. And it's tiring, so maybe forging 100 swords would be a Constitution check, but for just the one, I'd stick with Strength. -- 77IM [/QUOTE]
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