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Community
General Tabletop Discussion
*Pathfinder & Starfinder
How to portray long or challenging tasks in an interesting way
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<blockquote data-quote="Mengu" data-source="post: 5859156" data-attributes="member: 65726"><p>Yeah crossing a desert by itself, is a boring challenge. Crossing a desert while there are two Efreets on your tail? That's more interesting, but can still become just a string of rolls. Ultimately, it's your ability to engage the players in the skill challenge, and their desire to *be* engaged in the skill challenge, that will make it interesting.</p><p></p><p>I've played through an LFR module with such a challenge 3 times, each time with a different group. First two times were awesome, the challenge was well thought out, the DM's were engaged, the players were engaged, felt great. Third time around, the DM did what he could, but the group seemed totally disinterested, and just wanted to get to the combat bits, and had the attitude of whatever, let's roll some dice, tell us how many surges we lose, and do the combats. And with that attitude, it didn't really matter if we were crossing a desert, swimming up a river, or digging tunnels in a mine, the challenge didn't add tangible value to the adventure.</p><p></p><p>I think it's the group's attitude that makes such challenges interesting, or boring.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5859156, member: 65726"] Yeah crossing a desert by itself, is a boring challenge. Crossing a desert while there are two Efreets on your tail? That's more interesting, but can still become just a string of rolls. Ultimately, it's your ability to engage the players in the skill challenge, and their desire to *be* engaged in the skill challenge, that will make it interesting. I've played through an LFR module with such a challenge 3 times, each time with a different group. First two times were awesome, the challenge was well thought out, the DM's were engaged, the players were engaged, felt great. Third time around, the DM did what he could, but the group seemed totally disinterested, and just wanted to get to the combat bits, and had the attitude of whatever, let's roll some dice, tell us how many surges we lose, and do the combats. And with that attitude, it didn't really matter if we were crossing a desert, swimming up a river, or digging tunnels in a mine, the challenge didn't add tangible value to the adventure. I think it's the group's attitude that makes such challenges interesting, or boring. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
How to portray long or challenging tasks in an interesting way
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