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How to Powergame in Ten Easy Steps
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<blockquote data-quote="GreyICE" data-source="post: 6028530" data-attributes="member: 6684526"><p><strong><span style="font-size: 15px"><p style="text-align: center">How Not to Powergame in 10 Easy Steps</p><p></span></strong></p><p>1) Remember that you are not a powergamer. Deliberately avoid options that would improve your character. Remember that your party should respect your position, and make sure to deliberately avoid any power, spell, or ability that would help them out, even if it would cost you almost nothing. Your party should respect your amazing roleplaying.</p><p></p><p>2) Take deliberate flaws and character issues that will show up in every session. Make sure that everyone realizes this shows off how little of a power gamer you are. For instance, if your Fighter has a crippling phobia of blood or your Bard has Tourette's Syndrome, this shows off how amazing your roleplaying is. Make sure to show off these syndromes in the most critical and sensitive of circumstances. </p><p></p><p>3) If you're at a loss for what dehabilitating flaws to take, crippled, blind, deaf, and mute are all wonderful examples of flaws that will generally make the rest of the group realize how amazing your roleplaying is when they influence the group's plans. These flaws will definitely be a constant demonstration of your incredible roleplaying.</p><p></p><p>4) Teamwork is the hallmark of Power Gaming. Only Power Gamers would bother to make characters that worked together with others. Your character should have plots to betray at least two party members at any given time. This is the hallmark of good roleplaying.</p><p></p><p>5) Remember to play off-spec. This makes you look much more interesting. In the real world elite military forces and special ops teams rarely use the most effective and most powerful weapons available to them, preferring antique weapons and weapons totally unsuited for the situation. Emulate them!</p><p></p><p>5) Anything that makes your character look weak is the result of powergamers exploiting the rules, no matter how essential. The DM should address this for you through targeted bans and nerfs. A good example is Monks. You've built a perfectly adequate Ranger who is blind, has a crippling phobia of loud noises, limps, and dual wields saps (because they don't make a loud noise when they hit metal). The monk keeps showing your character up, so you should get the DM to nerf overpowered monks. Monks have lots of words in their class description, so they're definitely cheesy.</p><p></p><p>6) Magic is a great use of roleplay. Remember that damaging magic is OP, and you should only use spells with nasty conditionals. This shows off that you're roleplaying an underpowered mage. Make sure to show this off by using cantrips and other spells to mess with other members of the party. Also, since you're not doing damage, anyone who is is OP. Argue that they should get nerfed.</p><p></p><p>7) Sometimes groups will be full of immature kids and trolls. If this happens, there's little you can do. They will disrupt your roleplaying experience and ruin your in-character events by preventing you from hurting other members of the party and vetoing your various character-enhancing flaws. If this happens, the only resort is to find groups of like-minded people on the internet and complain.</p><p></p><p>8) Magic items are probably OP. Don't just avoid them, insist that they are tools of the devil. A really good character would definitely eschew magic items and insist the rest of the party do the same. Remember, if they don't they're in league with the devil and this is a good excuse to backstab them (see point number 4)</p><p></p><p>9) Rules are overpowered. If something would prevent you from properly roleplaying, insist its not a rule. Argue long and loudly. If someone takes out a manual, make sure to call them a rules lawyer, because they are. You're right, and even if you're not, you really should be! </p><p></p><p>10) If all else fails, try to convince the DM that siding with the villain would be something that your character would do, in-character. Remember, many Paladins fall and break their code. It helps to make your characters chaotic, so they can do this easily. However, this shouldn't discourage Lawful Good. In fact Lawful Good characters are a good example of number 2! All characters who obey the law do so in all circumstances. Remember, it always applies. So if you have to steal a crystal from a museum in which all the patrons and guards are dead because of a lich who will end the world without the crystal to stop him, remember to insist the party gets the proper permission to take the crystal, because otherwise they're stealing. </p><p></p><p></p><p>With these tips, absolutely everyone you game with will remember you for all time! Your roleplaying will truly be immortal.</p></blockquote><p></p>
[QUOTE="GreyICE, post: 6028530, member: 6684526"] [B][SIZE="4"][CENTER]How Not to Powergame in 10 Easy Steps[/CENTER][/SIZE][/B] 1) Remember that you are not a powergamer. Deliberately avoid options that would improve your character. Remember that your party should respect your position, and make sure to deliberately avoid any power, spell, or ability that would help them out, even if it would cost you almost nothing. Your party should respect your amazing roleplaying. 2) Take deliberate flaws and character issues that will show up in every session. Make sure that everyone realizes this shows off how little of a power gamer you are. For instance, if your Fighter has a crippling phobia of blood or your Bard has Tourette's Syndrome, this shows off how amazing your roleplaying is. Make sure to show off these syndromes in the most critical and sensitive of circumstances. 3) If you're at a loss for what dehabilitating flaws to take, crippled, blind, deaf, and mute are all wonderful examples of flaws that will generally make the rest of the group realize how amazing your roleplaying is when they influence the group's plans. These flaws will definitely be a constant demonstration of your incredible roleplaying. 4) Teamwork is the hallmark of Power Gaming. Only Power Gamers would bother to make characters that worked together with others. Your character should have plots to betray at least two party members at any given time. This is the hallmark of good roleplaying. 5) Remember to play off-spec. This makes you look much more interesting. In the real world elite military forces and special ops teams rarely use the most effective and most powerful weapons available to them, preferring antique weapons and weapons totally unsuited for the situation. Emulate them! 5) Anything that makes your character look weak is the result of powergamers exploiting the rules, no matter how essential. The DM should address this for you through targeted bans and nerfs. A good example is Monks. You've built a perfectly adequate Ranger who is blind, has a crippling phobia of loud noises, limps, and dual wields saps (because they don't make a loud noise when they hit metal). The monk keeps showing your character up, so you should get the DM to nerf overpowered monks. Monks have lots of words in their class description, so they're definitely cheesy. 6) Magic is a great use of roleplay. Remember that damaging magic is OP, and you should only use spells with nasty conditionals. This shows off that you're roleplaying an underpowered mage. Make sure to show this off by using cantrips and other spells to mess with other members of the party. Also, since you're not doing damage, anyone who is is OP. Argue that they should get nerfed. 7) Sometimes groups will be full of immature kids and trolls. If this happens, there's little you can do. They will disrupt your roleplaying experience and ruin your in-character events by preventing you from hurting other members of the party and vetoing your various character-enhancing flaws. If this happens, the only resort is to find groups of like-minded people on the internet and complain. 8) Magic items are probably OP. Don't just avoid them, insist that they are tools of the devil. A really good character would definitely eschew magic items and insist the rest of the party do the same. Remember, if they don't they're in league with the devil and this is a good excuse to backstab them (see point number 4) 9) Rules are overpowered. If something would prevent you from properly roleplaying, insist its not a rule. Argue long and loudly. If someone takes out a manual, make sure to call them a rules lawyer, because they are. You're right, and even if you're not, you really should be! 10) If all else fails, try to convince the DM that siding with the villain would be something that your character would do, in-character. Remember, many Paladins fall and break their code. It helps to make your characters chaotic, so they can do this easily. However, this shouldn't discourage Lawful Good. In fact Lawful Good characters are a good example of number 2! All characters who obey the law do so in all circumstances. Remember, it always applies. So if you have to steal a crystal from a museum in which all the patrons and guards are dead because of a lich who will end the world without the crystal to stop him, remember to insist the party gets the proper permission to take the crystal, because otherwise they're stealing. With these tips, absolutely everyone you game with will remember you for all time! Your roleplaying will truly be immortal. [/QUOTE]
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