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How to Preserve Monsters?
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<blockquote data-quote="Radiating Gnome" data-source="post: 1464457" data-attributes="member: 150"><p>All good ideas, especially the environmental stuff. </p><p></p><p>I like to use cannon fodder, myself -- especially against PCs that are high enough level that they will get no experience for killing the fodder. It's a nice, mean way to get the PCs to spend their spells. So, you might think about turning each of those 5th level kobolds into something like 20 regular kobolds. Then arm them with crossbows, put them under cover, and don't bother buffing them with the cleric. They may not get a lot of shots off, but even that first surprise volley should score some hits. If you have about 120 kobolds hiding all over the face of the cliff, and they all shoot at the fighter, they'll need 20s to hit, but with 120 shots you should get about 6 hits, which WOULD make an impression on the fighter. </p><p></p><p>One thing to remember is that, at ANY level, numbers will tend to overwhelm high level PCs. The nearly impossible to hit fighter may be able to kill hundres of kobolds, but eventually they'll wear him down. And the kobolds aren't dumb enough to line up and make it easy for him. They run, take pot shots, run some more, and count on time and numbers to wear the PCs out.</p><p></p><p>As for the Half-dragon, as others have noted he's the only foe the PCs have that is of any real consequence. He's outnumbered 6 to 1. He can only get off one spell per round, while the party will be getting off about 3, while the others try to beat on him. He'll be on the defenisve almost instantly, and have no chance of lasting more than a round or two, unless he can find ways to separate the PCs. That should be his focus. Traps and tactics that will allow him to face one or maybe two PCs at a time, while the others are not able to help.</p><p></p><p>Other ideas: the high AC of the fighter is a problem, but he must have a lot touch AC -- or lower, at any rate. That lends itself well to grapple attacks, and being in heavy armor means he's going to have trouble getting out of thigns like nets, webs, etc. Toss some nets over him and let him struggle to get out. With the dex penalty for armor and shield he should really struggle -- I imagine he has few ranks of Escape Artist, if any. He might have, or have access to Freedom of momvement, but otherwise it should be easy to slow him down.</p><p></p><p>One good tactic for getting the party to divide itself is movement. Don't fight in one place -- keep the battle on the move. Slower PCs, like the fighter, will need help keeping up with the flow of battle -- should they decide to hold off and not pursue, set up another ambush. </p><p></p><p>-rg</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 1464457, member: 150"] All good ideas, especially the environmental stuff. I like to use cannon fodder, myself -- especially against PCs that are high enough level that they will get no experience for killing the fodder. It's a nice, mean way to get the PCs to spend their spells. So, you might think about turning each of those 5th level kobolds into something like 20 regular kobolds. Then arm them with crossbows, put them under cover, and don't bother buffing them with the cleric. They may not get a lot of shots off, but even that first surprise volley should score some hits. If you have about 120 kobolds hiding all over the face of the cliff, and they all shoot at the fighter, they'll need 20s to hit, but with 120 shots you should get about 6 hits, which WOULD make an impression on the fighter. One thing to remember is that, at ANY level, numbers will tend to overwhelm high level PCs. The nearly impossible to hit fighter may be able to kill hundres of kobolds, but eventually they'll wear him down. And the kobolds aren't dumb enough to line up and make it easy for him. They run, take pot shots, run some more, and count on time and numbers to wear the PCs out. As for the Half-dragon, as others have noted he's the only foe the PCs have that is of any real consequence. He's outnumbered 6 to 1. He can only get off one spell per round, while the party will be getting off about 3, while the others try to beat on him. He'll be on the defenisve almost instantly, and have no chance of lasting more than a round or two, unless he can find ways to separate the PCs. That should be his focus. Traps and tactics that will allow him to face one or maybe two PCs at a time, while the others are not able to help. Other ideas: the high AC of the fighter is a problem, but he must have a lot touch AC -- or lower, at any rate. That lends itself well to grapple attacks, and being in heavy armor means he's going to have trouble getting out of thigns like nets, webs, etc. Toss some nets over him and let him struggle to get out. With the dex penalty for armor and shield he should really struggle -- I imagine he has few ranks of Escape Artist, if any. He might have, or have access to Freedom of momvement, but otherwise it should be easy to slow him down. One good tactic for getting the party to divide itself is movement. Don't fight in one place -- keep the battle on the move. Slower PCs, like the fighter, will need help keeping up with the flow of battle -- should they decide to hold off and not pursue, set up another ambush. -rg [/QUOTE]
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