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How to Preserve Monsters?
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<blockquote data-quote="Calico_Jack73" data-source="post: 1465996" data-attributes="member: 14403"><p>You had your Kobolds on the defensive... next time try springing an offensive tactic that wears the party down. For example, IMC that I am gearing up I have a scenario planned where some Gnoll Ranger servants of the BBG are going to be hunting down the party. For the party casters to get spells back they are going to have to get some rest. The Gnolls are going to hang back hidden at maximum bow distance whenever the party rests and just as they get settled and start into their sleep cycles the Gnolls will let loose a barrage of poisoned arrows and then fade away. A few days of this will wear down any party... the cleric will be using what spells they have to heal up the damage from the arrow shots. The Gnolls will present targets for the Wizard to throw a spell or two at but then will fade before any real damage is done. Once all the spell casting abilites are used up they'll make their final attack. Half of the Gnolls will remain hidden while the other half fade away drawing out the warrior types. The hidden Gnolls will then spring up and attack the weaker wizard types from behind and when they finish them they'll help their fellows with the Warriors. Some may say this is a TPK but honestly it is just a sound tactic that any Ranger could come up with to take advantage of their skills and abilities.</p></blockquote><p></p>
[QUOTE="Calico_Jack73, post: 1465996, member: 14403"] You had your Kobolds on the defensive... next time try springing an offensive tactic that wears the party down. For example, IMC that I am gearing up I have a scenario planned where some Gnoll Ranger servants of the BBG are going to be hunting down the party. For the party casters to get spells back they are going to have to get some rest. The Gnolls are going to hang back hidden at maximum bow distance whenever the party rests and just as they get settled and start into their sleep cycles the Gnolls will let loose a barrage of poisoned arrows and then fade away. A few days of this will wear down any party... the cleric will be using what spells they have to heal up the damage from the arrow shots. The Gnolls will present targets for the Wizard to throw a spell or two at but then will fade before any real damage is done. Once all the spell casting abilites are used up they'll make their final attack. Half of the Gnolls will remain hidden while the other half fade away drawing out the warrior types. The hidden Gnolls will then spring up and attack the weaker wizard types from behind and when they finish them they'll help their fellows with the Warriors. Some may say this is a TPK but honestly it is just a sound tactic that any Ranger could come up with to take advantage of their skills and abilities. [/QUOTE]
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