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How to prevent the PC's from succeeding without seeming cheap
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<blockquote data-quote="Lord Pendragon" data-source="post: 4811790" data-attributes="member: 707"><p>I suggest reworking the encounter so that the PCs are:</p><p></p><p>a) able to positively effect the event</p><p>b) able to make choices that have real impact on the event</p><p>c) working towards a potential success, not a guaranteed failure.</p><p></p><p>In this scenario, make it 3 liches, instead of 1. When the PCs arrive on the scene, they find three massive ziggurats arranged in a triangle. Atop each ziggurat is a lich performing an arcane ritual. Guarding each ziggurat are a swarm of various underlings.</p><p></p><p>From each lich's ritual, a bolt of black lightning stretches off into the distance, in the direction of three different locations (perhaps important cities, PC hometowns, etc.)</p><p></p><p>Make it clear to the PCs that it will be impossible for them to get to the top of any of the ziggurats if they try and split up (should that enter their minds. If they don't think of it, no need to bring it up.)</p><p></p><p>So the PCs must choose which ziggurat to ascend first. Make that the bulk of the encounter, with the lich as a defeatable boss.</p><p></p><p>Shortly after the first lich is down and the PCs are racing to ziggurat #2, blow up the world. But allow whichever portion of the world that was being targetted by the fallen lich to be less-devastated than the other areas.</p><p></p><p>This gives the PCs an encounter that they can win, real consequences for their choices, while still blowing up the world.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 4811790, member: 707"] I suggest reworking the encounter so that the PCs are: a) able to positively effect the event b) able to make choices that have real impact on the event c) working towards a potential success, not a guaranteed failure. In this scenario, make it 3 liches, instead of 1. When the PCs arrive on the scene, they find three massive ziggurats arranged in a triangle. Atop each ziggurat is a lich performing an arcane ritual. Guarding each ziggurat are a swarm of various underlings. From each lich's ritual, a bolt of black lightning stretches off into the distance, in the direction of three different locations (perhaps important cities, PC hometowns, etc.) Make it clear to the PCs that it will be impossible for them to get to the top of any of the ziggurats if they try and split up (should that enter their minds. If they don't think of it, no need to bring it up.) So the PCs must choose which ziggurat to ascend first. Make that the bulk of the encounter, with the lich as a defeatable boss. Shortly after the first lich is down and the PCs are racing to ziggurat #2, blow up the world. But allow whichever portion of the world that was being targetted by the fallen lich to be less-devastated than the other areas. This gives the PCs an encounter that they can win, real consequences for their choices, while still blowing up the world. [/QUOTE]
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