Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How to prevent the PC's from succeeding without seeming cheap
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kingreaper" data-source="post: 4811806" data-attributes="member: 83870"><p>It doesn't have to be no win, if it's done right.</p><p> </p><p>If they save their home base, when it would otherwise be destroyed; that's a win.</p><p> </p><p>If they make it so the ritual remakes the world, but the lich's people cannot return to conquer; that's a win.</p><p> </p><p>If they make it so that the Lich must sacrifice himself for the ritual to reach completion; that's a win.</p><p> </p><p>Just because it's not an all-win, doesn't mean it's no-win.</p><p> </p><p>But it's very important to make sure that some things can be won, and that these are things the players care about.</p><p> </p><p> </p><p>Definitely avoid the Xanatos Gambit. "Good job breaking it hero" is one of the worst endings. And it's very frustrating and railroady, unless done really well.</p><p> </p><p> </p><p>EDIT: I see you have a Xanatos in place. I also see that you're planning on using quantum railroading.</p><p>I like quantum railroading for things like minor encounters, getting new quests etc. but when it's the fate of the world at stake?</p><p>"You thought destroying the gem was a good idea; you destroyed the world"</p><p>"You decided to steal the gem; you destroyed the world"</p><p>What if they don't take the gem? Is it going to be:</p><p>"You didn't destroy that gem; the world has been destroyed"?</p><p>Because if not, the only way they can avoid being dupes, and counterproductive, is to ruin your story.</p></blockquote><p></p>
[QUOTE="Kingreaper, post: 4811806, member: 83870"] It doesn't have to be no win, if it's done right. If they save their home base, when it would otherwise be destroyed; that's a win. If they make it so the ritual remakes the world, but the lich's people cannot return to conquer; that's a win. If they make it so that the Lich must sacrifice himself for the ritual to reach completion; that's a win. Just because it's not an all-win, doesn't mean it's no-win. But it's very important to make sure that some things can be won, and that these are things the players care about. Definitely avoid the Xanatos Gambit. "Good job breaking it hero" is one of the worst endings. And it's very frustrating and railroady, unless done really well. EDIT: I see you have a Xanatos in place. I also see that you're planning on using quantum railroading. I like quantum railroading for things like minor encounters, getting new quests etc. but when it's the fate of the world at stake? "You thought destroying the gem was a good idea; you destroyed the world" "You decided to steal the gem; you destroyed the world" What if they don't take the gem? Is it going to be: "You didn't destroy that gem; the world has been destroyed"? Because if not, the only way they can avoid being dupes, and counterproductive, is to ruin your story. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How to prevent the PC's from succeeding without seeming cheap
Top