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How to prevent the "rolling" of halflings
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<blockquote data-quote="Brisk-sg" data-source="post: 236024" data-attributes="member: 5037"><p>Recently my group began a new campaign of D&D, the 1st session of which I could not make. To simplify matters, my character was assumed to have been traveling with them when we started the 2nd session. We were running through the “What is that smell?” module and were just entering the cavern’s beneath the town to save the Halfling villagers at the beginning of the 2nd session.</p><p></p><p>Our party is composed of the following:</p><p></p><p>ex-Knight (My Character) NG</p><p>Half-Drow/Tiefling Ranger/Cleric of Vengeance God CG</p><p>Halfling Barbarian Berserker CN</p><p>Human Mounted Knight who is a Watchman/Judge CN</p><p>Human Female Thief CN</p><p>Human Wizard CN</p><p>Human Male Thief CN</p><p></p><p></p><p>Little did my character know, but some members of the party (Mainly the Female thief and our Mounted Knight who served as a Watchman/Judge in the nearby cities guard) had already robbed everything in the vicinity of the town while checking things out during the 1st session.</p><p></p><p>At the beginning of the 2nd session my character joined the group and our party descended into the caverns beneath the Halfling village, with a few members soaked in beer as a possible deterrent to the tick like creatures that were found scurrying about the town.</p><p></p><p>After several encounters through a maze of shifting rooms, a fight with duplicates of ourselves, and the death of one queen tick like creature we come upon a cavern with several crystal spiders creatures. After besting the spiders we find two Halflings. One of the Halflings is a young female Halfling we had freed earlier who had wondered off to find her uncle… the other Halfling was her uncle, a famous adventure who’s mansion we just happened to be delving beneath (which most of our characters were well aware of). </p><p></p><p>My character approaches the unconscious old Halfling, kneeling next to him to attempt a healing roll with my pathetic healing skill of 1. The Half-Drow/Tiefling Ranger approaches and begins his healing attempt with a much better healing skill, so my character sits back and just watches. That is when things begin to hit the fan.</p><p></p><p>The Ranger turns to the young female Halfling and convinces her to go see how the other Halflings we had gathered were doing, then the player of the ranger tells our DM, “I roll him”, and his character immediately begins pulling his magical gloves off, looking for rings on his hands while the female thief searches his body. My Character is seeing all of this, sitting right there. He is neutral good, and somewhat heroic. He has already exploded at the Ranger earlier in the adventure for murdering a helpless insane drow stuck in a wall (though this is very IC for the Ranger since he hunts his kin). While considering my options for resolving this, the Halfling woke up.</p><p></p><p>The Halfling springs to his feet and jumps back, drawing his short sword and shouting at the party, asking who we were, what we were doing, and to put his stuff down immediately. All the characters not protecting the other Halflings, my character included, immediately tried to calm the Halfling down. The ranger said “I was just trying to help heal you” and failed his bluff roll, however the female thief succeeded in her diplomacy check and the ranger handed the magical gloves back. </p><p></p><p>But then disaster struck.</p><p></p><p>As we strolled through the shifting caverns looking for the exit, our male thief tried to pick pocket the old Halfling. The old Halfling just happens to be a 12th level rogue being a famous adventurer and all. So of course he catches him in the act, thus throwing all recovered trust strait out the… uh… cave. He stated that if the male thief got within five feet of him he would slit his throat. The male thief said “ok… ok… ok…” and backed off, but the damage was done.</p><p></p><p>The old Halfling went back, surrounding himself with the other 15 odd Halflings we had recently freed down here and began whispering to them. That is when we stumbled on a cave with a collapsing portal to another plane. The wizard was able to close the portal after some deciphering of a found scroll, possibly saving the multi-verse from tearing itself apart.</p><p></p><p>Well we get back to the surface and my character is able to smooth over things pretty well with the old Halfling, but he does ask a good question, “Why are you traveling with these guys?”</p><p></p><p>I honestly cannot find a good reason as to “why?” </p><p></p><p>The back story Is that we are all acquaintances in the big city nearby and are traveling to a fair. And the thing is, I know stuff like this is probably going to happen again due to greed and lust for Magical Items. And I am not sure what I should do when it does occur again, as any such action would likely create an IC rift in the group.</p><p></p><p>Any thoughts?</p><p></p><p></p><p></p><p>- Josh</p></blockquote><p></p>
[QUOTE="Brisk-sg, post: 236024, member: 5037"] Recently my group began a new campaign of D&D, the 1st session of which I could not make. To simplify matters, my character was assumed to have been traveling with them when we started the 2nd session. We were running through the “What is that smell?” module and were just entering the cavern’s beneath the town to save the Halfling villagers at the beginning of the 2nd session. Our party is composed of the following: ex-Knight (My Character) NG Half-Drow/Tiefling Ranger/Cleric of Vengeance God CG Halfling Barbarian Berserker CN Human Mounted Knight who is a Watchman/Judge CN Human Female Thief CN Human Wizard CN Human Male Thief CN Little did my character know, but some members of the party (Mainly the Female thief and our Mounted Knight who served as a Watchman/Judge in the nearby cities guard) had already robbed everything in the vicinity of the town while checking things out during the 1st session. At the beginning of the 2nd session my character joined the group and our party descended into the caverns beneath the Halfling village, with a few members soaked in beer as a possible deterrent to the tick like creatures that were found scurrying about the town. After several encounters through a maze of shifting rooms, a fight with duplicates of ourselves, and the death of one queen tick like creature we come upon a cavern with several crystal spiders creatures. After besting the spiders we find two Halflings. One of the Halflings is a young female Halfling we had freed earlier who had wondered off to find her uncle… the other Halfling was her uncle, a famous adventure who’s mansion we just happened to be delving beneath (which most of our characters were well aware of). My character approaches the unconscious old Halfling, kneeling next to him to attempt a healing roll with my pathetic healing skill of 1. The Half-Drow/Tiefling Ranger approaches and begins his healing attempt with a much better healing skill, so my character sits back and just watches. That is when things begin to hit the fan. The Ranger turns to the young female Halfling and convinces her to go see how the other Halflings we had gathered were doing, then the player of the ranger tells our DM, “I roll him”, and his character immediately begins pulling his magical gloves off, looking for rings on his hands while the female thief searches his body. My Character is seeing all of this, sitting right there. He is neutral good, and somewhat heroic. He has already exploded at the Ranger earlier in the adventure for murdering a helpless insane drow stuck in a wall (though this is very IC for the Ranger since he hunts his kin). While considering my options for resolving this, the Halfling woke up. The Halfling springs to his feet and jumps back, drawing his short sword and shouting at the party, asking who we were, what we were doing, and to put his stuff down immediately. All the characters not protecting the other Halflings, my character included, immediately tried to calm the Halfling down. The ranger said “I was just trying to help heal you” and failed his bluff roll, however the female thief succeeded in her diplomacy check and the ranger handed the magical gloves back. But then disaster struck. As we strolled through the shifting caverns looking for the exit, our male thief tried to pick pocket the old Halfling. The old Halfling just happens to be a 12th level rogue being a famous adventurer and all. So of course he catches him in the act, thus throwing all recovered trust strait out the… uh… cave. He stated that if the male thief got within five feet of him he would slit his throat. The male thief said “ok… ok… ok…” and backed off, but the damage was done. The old Halfling went back, surrounding himself with the other 15 odd Halflings we had recently freed down here and began whispering to them. That is when we stumbled on a cave with a collapsing portal to another plane. The wizard was able to close the portal after some deciphering of a found scroll, possibly saving the multi-verse from tearing itself apart. Well we get back to the surface and my character is able to smooth over things pretty well with the old Halfling, but he does ask a good question, “Why are you traveling with these guys?” I honestly cannot find a good reason as to “why?” The back story Is that we are all acquaintances in the big city nearby and are traveling to a fair. And the thing is, I know stuff like this is probably going to happen again due to greed and lust for Magical Items. And I am not sure what I should do when it does occur again, as any such action would likely create an IC rift in the group. Any thoughts? - Josh [/QUOTE]
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