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How to prevent the "rolling" of halflings
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<blockquote data-quote="Beefy_Marinelife" data-source="post: 236259" data-attributes="member: 5511"><p>Well, in defense of the halfling of the group (that’s me, and I have yet to roll anything), I must say the whole thing is rather disturbing to me as well.</p><p></p><p>From the beginning, my halfling was going to become a Bear Lord (from Masters of the wild, animal lord class). </p><p></p><p>Stat wise, the Ex-knight is at the lowest end of the pole, followed by me, and ending up with our 5ft, 92lb female thief who through a large dose of cheese (I’m guessing gouda) has 5 18's in her stats, with a low of 13 in wisdom. This gives everyone mixed images of her, as she insists she is Wiry to explain those 18's in strength and constitution, as she can drag over 16 times her own weight (which she needs to do to bring her 3/4 of a ton of EQ around with). At the end of the 3rd adventure, she realized that she can hit the broad side of a barn with her dagger, but that crossbow she keeps on using that seems to have been warped by some freak accident (she might, just might hit with it 1 time out of 4, which isn't high enough for her, go figure?). </p><p></p><p>Our Wizard has his own body weight in scrolls at this point, and uses them like water. Follow that up with the skill base he has to always clam, "O, I only need a 9 or better to make that DC of 20." has lead to mixed results of the DC jumping up an extra 5 point, go figure. I know he wants to be as evil as he thinks he can get away with, but is not so blatant in his "I roll the NPC" actions</p><p></p><p> Our male thief/ranger (had to get that one level for two weapon fighting) is for all intents and purposes, insane. with his mass of skills from an int of 18, he effectively is on par with the wizard for biggest list of skills no-one would ever really think of using and the craft skills to make the props for those skills (in his mind set, a Great Axe should make intimidation checks always work, even against a dragon). </p><p></p><p>The Mounted knight is like a fish out of water right now, because he is a canned meal for monsters (full plate mail can do that to you). That, combined with the fact he has the curse of banana peel syndrome (he always gets tripped, by everything). His Chaotic Nevil, I mean Neutral alignment truly clashed with the, "I’m a protector of the realm concept." Especially since he is prone to roll some one just as often as the 2 thieves</p><p></p><p>The Ranger/Cleric is a bit weird. He hate's Drow and has killed them on sight after making sure they didn't have information, even when they are helpless (like stuck in a cement wall). Wishes he had his own body weight in scrolls like the wizard, but has to make due with a want of cure light wounds for now. Seems a bit odd he took Magical beasts as a favored enemy first since he hates Drow so much.</p><p></p><p>Any way, back to the lone halfling in the group (that's me). Thanks to an impromptu Eagles Splendor (from the wizard), the Halfling was magically turned into Don Juan, and after an extensive washing (something about being soaked in beer and running around in a dungeon for a few hours), he did indeed party down with the Niece and had a grand time in town (can't beat a Halfling party). The uncle took a shine to him, because he actually tried to make amends for the bad apples and is going to keep a more watchful eye on them now.</p><p></p><p>Anyway, in the end, Im sure some thing is going to change, and I hope its the other players gaining a shred of sanity and changing their evil ways.</p></blockquote><p></p>
[QUOTE="Beefy_Marinelife, post: 236259, member: 5511"] Well, in defense of the halfling of the group (that’s me, and I have yet to roll anything), I must say the whole thing is rather disturbing to me as well. From the beginning, my halfling was going to become a Bear Lord (from Masters of the wild, animal lord class). Stat wise, the Ex-knight is at the lowest end of the pole, followed by me, and ending up with our 5ft, 92lb female thief who through a large dose of cheese (I’m guessing gouda) has 5 18's in her stats, with a low of 13 in wisdom. This gives everyone mixed images of her, as she insists she is Wiry to explain those 18's in strength and constitution, as she can drag over 16 times her own weight (which she needs to do to bring her 3/4 of a ton of EQ around with). At the end of the 3rd adventure, she realized that she can hit the broad side of a barn with her dagger, but that crossbow she keeps on using that seems to have been warped by some freak accident (she might, just might hit with it 1 time out of 4, which isn't high enough for her, go figure?). Our Wizard has his own body weight in scrolls at this point, and uses them like water. Follow that up with the skill base he has to always clam, "O, I only need a 9 or better to make that DC of 20." has lead to mixed results of the DC jumping up an extra 5 point, go figure. I know he wants to be as evil as he thinks he can get away with, but is not so blatant in his "I roll the NPC" actions Our male thief/ranger (had to get that one level for two weapon fighting) is for all intents and purposes, insane. with his mass of skills from an int of 18, he effectively is on par with the wizard for biggest list of skills no-one would ever really think of using and the craft skills to make the props for those skills (in his mind set, a Great Axe should make intimidation checks always work, even against a dragon). The Mounted knight is like a fish out of water right now, because he is a canned meal for monsters (full plate mail can do that to you). That, combined with the fact he has the curse of banana peel syndrome (he always gets tripped, by everything). His Chaotic Nevil, I mean Neutral alignment truly clashed with the, "I’m a protector of the realm concept." Especially since he is prone to roll some one just as often as the 2 thieves The Ranger/Cleric is a bit weird. He hate's Drow and has killed them on sight after making sure they didn't have information, even when they are helpless (like stuck in a cement wall). Wishes he had his own body weight in scrolls like the wizard, but has to make due with a want of cure light wounds for now. Seems a bit odd he took Magical beasts as a favored enemy first since he hates Drow so much. Any way, back to the lone halfling in the group (that's me). Thanks to an impromptu Eagles Splendor (from the wizard), the Halfling was magically turned into Don Juan, and after an extensive washing (something about being soaked in beer and running around in a dungeon for a few hours), he did indeed party down with the Niece and had a grand time in town (can't beat a Halfling party). The uncle took a shine to him, because he actually tried to make amends for the bad apples and is going to keep a more watchful eye on them now. Anyway, in the end, Im sure some thing is going to change, and I hope its the other players gaining a shred of sanity and changing their evil ways. [/QUOTE]
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