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How to prevent time wasting in a session?
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<blockquote data-quote="Nork" data-source="post: 4724484" data-attributes="member: 59879"><p>D&D is boring when encounters take too long.</p><p></p><p>When *your* character does their turn, that really isn't especially interesting to anyone but yourself.</p><p></p><p>As soon as the DM stops describing the encounter, as soon as you know what the monsters do, as soon as all the surprises are known, the encounter *needs* to end fast. It needs to be over because its reached the point of rapidly becoming minimally interesting except to the person currently taking their turn.</p><p></p><p>Not knowing what your character is going to do at the start of your turn, makes the encounter take longer. Not executing your turn quickly is making the encounter take longer.</p><p></p><p>Which is why time wasters are a serious problem. Not only are they are serious problem, but virtually *everybody* is a time waster to one degree or another (including yourself), making them an extremely common problem.</p><p></p><p>So I'm wondering how people combat time wasting?</p><p></p><p>You can't really yell at or punish people, because its a game and that isn't fun or fair. I would think that you would really need a system that simply strongly encourages people to want to be prepared for their turn and to be concise with its execution.</p><p></p><p>I'm thinking maybe a system where if you select your power card your going to use and place your attack dice and damage dice on your card, and when its your turn you immedieatly pick up the dice in one hand, move your character with the other, and then roll the whole batch at once, that you would get +1 to the attack roll. Obviously more complicated actions will take more time, but as long as your taking your turn decisively, you get the bonus.</p></blockquote><p></p>
[QUOTE="Nork, post: 4724484, member: 59879"] D&D is boring when encounters take too long. When *your* character does their turn, that really isn't especially interesting to anyone but yourself. As soon as the DM stops describing the encounter, as soon as you know what the monsters do, as soon as all the surprises are known, the encounter *needs* to end fast. It needs to be over because its reached the point of rapidly becoming minimally interesting except to the person currently taking their turn. Not knowing what your character is going to do at the start of your turn, makes the encounter take longer. Not executing your turn quickly is making the encounter take longer. Which is why time wasters are a serious problem. Not only are they are serious problem, but virtually *everybody* is a time waster to one degree or another (including yourself), making them an extremely common problem. So I'm wondering how people combat time wasting? You can't really yell at or punish people, because its a game and that isn't fun or fair. I would think that you would really need a system that simply strongly encourages people to want to be prepared for their turn and to be concise with its execution. I'm thinking maybe a system where if you select your power card your going to use and place your attack dice and damage dice on your card, and when its your turn you immedieatly pick up the dice in one hand, move your character with the other, and then roll the whole batch at once, that you would get +1 to the attack roll. Obviously more complicated actions will take more time, but as long as your taking your turn decisively, you get the bonus. [/QUOTE]
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