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How to prevent time wasting in a session?
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<blockquote data-quote="Rel" data-source="post: 4725230" data-attributes="member: 99"><p>I think that all of Piratecat's suggestions are good ones. But I also think that you need to examine why it is that people aren't more engaged in your combats and the actions of the other players to begin with. Maybe I'm just lucky but my group of players seem very invested in each others success and they are a bunch of cheerleaders for whoever's turn it currently is.</p><p></p><p>This sometimes has just a bit of bleedover into the "well I think you should use your X power because look at how the bad guys are arranged over here..." but this happens rarely and when it does I shut it down fairly quickly by just asking the players whose turn it is, "So what is it you want to do?"</p><p></p><p>I just find the assertion, "As soon as the DM stops describing the encounter, as soon as you know what the monsters do, as soon as all the surprises are known, the encounter *needs* to end fast. It needs to be over because its reached the point of rapidly becoming minimally interesting except to the person currently taking their turn." to be rather bizarre. If the combats are meaningful, diverse and exciting then they are something to be reveled in, not hurried through.</p></blockquote><p></p>
[QUOTE="Rel, post: 4725230, member: 99"] I think that all of Piratecat's suggestions are good ones. But I also think that you need to examine why it is that people aren't more engaged in your combats and the actions of the other players to begin with. Maybe I'm just lucky but my group of players seem very invested in each others success and they are a bunch of cheerleaders for whoever's turn it currently is. This sometimes has just a bit of bleedover into the "well I think you should use your X power because look at how the bad guys are arranged over here..." but this happens rarely and when it does I shut it down fairly quickly by just asking the players whose turn it is, "So what is it you want to do?" I just find the assertion, "As soon as the DM stops describing the encounter, as soon as you know what the monsters do, as soon as all the surprises are known, the encounter *needs* to end fast. It needs to be over because its reached the point of rapidly becoming minimally interesting except to the person currently taking their turn." to be rather bizarre. If the combats are meaningful, diverse and exciting then they are something to be reveled in, not hurried through. [/QUOTE]
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