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How to punish a metagamer?
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<blockquote data-quote="Alishea" data-source="post: 5630521" data-attributes="member: 6678501"><p>So we have a bit of an issue. We have been able to finally find players that we like except for one. He is a major metagamer. For example, we had some party discord about loot essentially the fighter (metagamer) wanted to hold on to a magical item that was meant for a caster. The oracle (me) wanted the item. He refused to hand it over and the wizard cast a charm spell on him. Well, as soon as the fighter heard that the wizard had charmed him he waited until we had rested for the night and said that he was going to coup de grace the wizard during his watch. </p><p></p><p>This caused the rest of the group to get angry saying that he had no reason to hate or kill the wizard that a level 2 fighter would have no idea what the wizard did when he did his magic. In order for the group to continue on the DM allowed the wizard to go back and change his action after the spell. </p><p></p><p>Well the rest of the group went a long with it in an effort to keep the session going. But now that we have had time to talk we aren't a fan of this. The DM has stated that he would be willing to not allow PK but we think that if the roleplay context would make PK make sense then it should be allowed. We are now at a loss as to what to do. The DM has stated that he will never say to the fighter that his character doesn't do something (essentially he will never take control of the character). But this leaves the rest of us open to his metagaming and having to play based on the fear that he will kill our characters. The fighter doesn't care if his dude dies, since he does no roleplay, but the rest of us have a fondness for our characters and would be quite unhappy if they died under such circumstances. </p><p></p><p>Any suggestions? </p><p></p><p>We are thinking about clamming up and not saying anything and just passing notes the entire time. </p><p></p><p>*oh and kicking the metagamer out is not an option due to diplomacy issues that this would cause*</p></blockquote><p></p>
[QUOTE="Alishea, post: 5630521, member: 6678501"] So we have a bit of an issue. We have been able to finally find players that we like except for one. He is a major metagamer. For example, we had some party discord about loot essentially the fighter (metagamer) wanted to hold on to a magical item that was meant for a caster. The oracle (me) wanted the item. He refused to hand it over and the wizard cast a charm spell on him. Well, as soon as the fighter heard that the wizard had charmed him he waited until we had rested for the night and said that he was going to coup de grace the wizard during his watch. This caused the rest of the group to get angry saying that he had no reason to hate or kill the wizard that a level 2 fighter would have no idea what the wizard did when he did his magic. In order for the group to continue on the DM allowed the wizard to go back and change his action after the spell. Well the rest of the group went a long with it in an effort to keep the session going. But now that we have had time to talk we aren't a fan of this. The DM has stated that he would be willing to not allow PK but we think that if the roleplay context would make PK make sense then it should be allowed. We are now at a loss as to what to do. The DM has stated that he will never say to the fighter that his character doesn't do something (essentially he will never take control of the character). But this leaves the rest of us open to his metagaming and having to play based on the fear that he will kill our characters. The fighter doesn't care if his dude dies, since he does no roleplay, but the rest of us have a fondness for our characters and would be quite unhappy if they died under such circumstances. Any suggestions? We are thinking about clamming up and not saying anything and just passing notes the entire time. *oh and kicking the metagamer out is not an option due to diplomacy issues that this would cause* [/QUOTE]
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