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How to punish a metagamer?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5630950" data-attributes="member: 35909"><p>How does your group handle loot distribution, btw? I VASTLY prefer a fair system whereby, as DM, I take all the loot items, list them out with their sell-back price (usually 50% market price, though commodities and art remains 100% per the rules, etc...) and show total gold piece value for what they found with the actual gems and coin added to the value of the gear. And then split that up evenly between each person to give them their share of the loot. From there, people can try to claim items by paying for them. Pretty simple. A Gloves of Dex +2 item sells for 2000 gp, half what it'd cost to outright buy the item normally. So someone who could use such an item would probably want to snatch it up at the "bargain price" while as someone who has no use for it (dwarf fighter in full plate that already has +1 dex, perhaps?) wouldn't likely want to waste a bunch of money on an item that's not very useful for him.</p><p></p><p>Of course disputes still come up, at which point the party can try to mediate. Either whoever needs the item more or could better use it gets it; coin toss to see who gets it if both agree to that form of resolution; the one who gets it pays 25% of its value to the other PC so s/he can go off and buy the item from a store and both end up paying 75% the market price for the item effectively (Gloves of Dex example, Rogue grabs it for 2000 and gives the Ranger 1000, who then goes to buy one from a store for 4000, both end up paying 3000 effectively); in some cases with scaling bonus items like a ring of protection, the person who grabs the new item might donate his old to the other wanting PC (say PC 1 has RoP +1 and PC 2 has no RoP; treasure includes a RoP +2; so they agree that PC 1 gets it and gives his old ring to PC 2).</p><p></p><p>Lots of fair and calm ways to resolve things.</p><p></p><p>The key is distributing the gear/wealth fairly, though. If you use a system where people just call dibs on stuff they want and then loot shares are only calculated from what remains after that, there's no downside to claiming tons of crap. It needs to have a cost attached to discourage that sort of behavior and keep things fair.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5630950, member: 35909"] How does your group handle loot distribution, btw? I VASTLY prefer a fair system whereby, as DM, I take all the loot items, list them out with their sell-back price (usually 50% market price, though commodities and art remains 100% per the rules, etc...) and show total gold piece value for what they found with the actual gems and coin added to the value of the gear. And then split that up evenly between each person to give them their share of the loot. From there, people can try to claim items by paying for them. Pretty simple. A Gloves of Dex +2 item sells for 2000 gp, half what it'd cost to outright buy the item normally. So someone who could use such an item would probably want to snatch it up at the "bargain price" while as someone who has no use for it (dwarf fighter in full plate that already has +1 dex, perhaps?) wouldn't likely want to waste a bunch of money on an item that's not very useful for him. Of course disputes still come up, at which point the party can try to mediate. Either whoever needs the item more or could better use it gets it; coin toss to see who gets it if both agree to that form of resolution; the one who gets it pays 25% of its value to the other PC so s/he can go off and buy the item from a store and both end up paying 75% the market price for the item effectively (Gloves of Dex example, Rogue grabs it for 2000 and gives the Ranger 1000, who then goes to buy one from a store for 4000, both end up paying 3000 effectively); in some cases with scaling bonus items like a ring of protection, the person who grabs the new item might donate his old to the other wanting PC (say PC 1 has RoP +1 and PC 2 has no RoP; treasure includes a RoP +2; so they agree that PC 1 gets it and gives his old ring to PC 2). Lots of fair and calm ways to resolve things. The key is distributing the gear/wealth fairly, though. If you use a system where people just call dibs on stuff they want and then loot shares are only calculated from what remains after that, there's no downside to claiming tons of crap. It needs to have a cost attached to discourage that sort of behavior and keep things fair. [/QUOTE]
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