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How to punish a metagamer?
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<blockquote data-quote="Alishea" data-source="post: 5631273" data-attributes="member: 6678501"><p>I've never had loot distribution issues before in all of the 13 years that I've played this game. We had always done what is best for the party. So the Dex gloves would go to the rouge or ranger (depending on what we had and how they wanted it to go) etc. We had previously been doing the same thing before this loot issue came about. </p><p></p><p>There was also a trap issue. There was a well in the middle of the room and the rouge decided he would look into it (which is fairly normal for a person to do) and when he did he saw something he wanted *had to make a will save which failed and was in essence "pulled" into the well where he started to take damage*. What our char saw was the rouge fall into the well trying to grab something. The fighter was the guy right next to him, so it seems obvious that he would rush over and try to help him out of the well. Or at least look. Well he decided that he was never going to look into the well and was going to try to help him with his eyes closed. </p><p></p><p>When we told him that doesn't make sense at all, he argued and refused to change it. Well the rest of the group went on as we normally would. We rushed over to help him out. I had detected magic on the well before the rouge looked in it and strait up asked the DM if it were reasonable for me to assume it was a trap or trick well based on the illusion and evocation he said the well had on it. I told him that if I didn't have reason to assume it caused the rouge to fall, that my next course of action would be to run over to the well and look into it. (I had to ask because this was the first spell caster I had played and I wasn't sure what detect magic would tell me). The wizard did the same. </p><p></p><p>After this is when we had the loot issue. We had told him outright that he was using player knowledge and he wouldn't budge. It would be better to not play with him but we need him to leave because he is affiliated with one of the largest groups in San Antonio and would essentially have us black balled. </p><p></p><p>It's taken over a year and a half to find enough people for a group, I don't want to be black balled and not be able to play at all. We need for him to leave on his own. </p><p></p><p>And for the record, I think if my oracle decided to take the str +22 gloves and keep them for herself then I wouldn't blame the fighter if he put the sword to her throat and took them. That's obviously not meant for her. </p><p></p><p>And this magic item was the flute of the sewers, it made rats come and you had to make a check for (is it use magic device?) and a perform (CHA based obviously and my oracle has a 20 CHA).</p></blockquote><p></p>
[QUOTE="Alishea, post: 5631273, member: 6678501"] I've never had loot distribution issues before in all of the 13 years that I've played this game. We had always done what is best for the party. So the Dex gloves would go to the rouge or ranger (depending on what we had and how they wanted it to go) etc. We had previously been doing the same thing before this loot issue came about. There was also a trap issue. There was a well in the middle of the room and the rouge decided he would look into it (which is fairly normal for a person to do) and when he did he saw something he wanted *had to make a will save which failed and was in essence "pulled" into the well where he started to take damage*. What our char saw was the rouge fall into the well trying to grab something. The fighter was the guy right next to him, so it seems obvious that he would rush over and try to help him out of the well. Or at least look. Well he decided that he was never going to look into the well and was going to try to help him with his eyes closed. When we told him that doesn't make sense at all, he argued and refused to change it. Well the rest of the group went on as we normally would. We rushed over to help him out. I had detected magic on the well before the rouge looked in it and strait up asked the DM if it were reasonable for me to assume it was a trap or trick well based on the illusion and evocation he said the well had on it. I told him that if I didn't have reason to assume it caused the rouge to fall, that my next course of action would be to run over to the well and look into it. (I had to ask because this was the first spell caster I had played and I wasn't sure what detect magic would tell me). The wizard did the same. After this is when we had the loot issue. We had told him outright that he was using player knowledge and he wouldn't budge. It would be better to not play with him but we need him to leave because he is affiliated with one of the largest groups in San Antonio and would essentially have us black balled. It's taken over a year and a half to find enough people for a group, I don't want to be black balled and not be able to play at all. We need for him to leave on his own. And for the record, I think if my oracle decided to take the str +22 gloves and keep them for herself then I wouldn't blame the fighter if he put the sword to her throat and took them. That's obviously not meant for her. And this magic item was the flute of the sewers, it made rats come and you had to make a check for (is it use magic device?) and a perform (CHA based obviously and my oracle has a 20 CHA). [/QUOTE]
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