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How to punish a metagamer?
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<blockquote data-quote="Mad Hamish" data-source="post: 5633357" data-attributes="member: 25321"><p>a) there's nothing about Pipes of the Sewers that makes them automatically a caster's item. </p><p>b) how would you like it if it was your character who was mentally controlled and forced to give up his treasure?</p><p>c) it doesn't take a great mind for a character to realize "The wizard was chanting and gesturing like he does when he casts a spell and I started to feel completely different about things. The bastard mentally controlled me."</p><p>d) if a dispute about minor magical item is worth magically assaulting one of your companions you don't really have a leg to stand on if the assaulted party decides to off the assaulter. </p><p>What do you think would happen if you did it to a merchant or an NPC noble? </p><p>e) as to the idea that we can assess the player of the fighter based on this description as being "one of those" characters, that's just rubbish. He may be a perfectly reasonable player with a perfectly reasonable character but the original poster is coming in with a chip on their shoulder (or he could be a complete prat with the roleplaying skills of an inbred goldfish) we can't tell.</p><p>f) as to the idea that the fighter is being evil that's just rubbish. He was mentally assaulted and he took out the attacker. If you ran across a demon who was magically restrained would it be evil to kill it? </p><p>"Good characters and creatures protect innocent life. "</p><p></p><p>When somebody has mentally assaulted a companion for treasure they don't qualify as innocent anymore</p><p></p><p>"Good implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others."</p><p></p><p>I'd say that charming somebody to steal from them isn't 'concern for the dignity of sentient beings'</p><p>And if attacking sleeping sentients was enough to mark you as evil there'd be a whole heap of 1st ed AD&D characters who were evil for attacking sleeping dragons.</p><p></p><p>g) if the treasure had previously been distributed based on need without issues did you try discussing with the player why it would be better if it went to the oracle, did you listen to his points and consider them?</p><p></p><p>h) the well issue could well come down to different ways the events were visualised, first you describe it as the rogue was pulled into the well, then it was as if he fell in (note that a rogue falling into a well that he knows about is suspicious in itself) the fighter's player might have thought that the pulled in description made it look unnatural. Also it's really not up to other players to tell him that his actions don't make sense and try and make him change them. If the GM has a problem he can do it and if he doesn't then it's not really anybody else's job.</p><p></p><p>i) How exactly is it using player knowledge to want to keep a magic item that your character can use?</p><p>It might not be the best use of it for the party but that's different from being metagaming and in a case like this it's certainly not enough reason to get worked up enough to compel another PC.</p><p>Now if an elven wizard wanted to get the +5 holy, (+3 more modifiers) longsword instead of the fighter who's fully specalised for longswords with improved critical and other abilities then the players is being a prat, but for a minor item which they can both use it's not really a huge deal, he'd probably find that he couldn't use it that well and either give it up or put some skill points in so he could use it.</p></blockquote><p></p>
[QUOTE="Mad Hamish, post: 5633357, member: 25321"] a) there's nothing about Pipes of the Sewers that makes them automatically a caster's item. b) how would you like it if it was your character who was mentally controlled and forced to give up his treasure? c) it doesn't take a great mind for a character to realize "The wizard was chanting and gesturing like he does when he casts a spell and I started to feel completely different about things. The bastard mentally controlled me." d) if a dispute about minor magical item is worth magically assaulting one of your companions you don't really have a leg to stand on if the assaulted party decides to off the assaulter. What do you think would happen if you did it to a merchant or an NPC noble? e) as to the idea that we can assess the player of the fighter based on this description as being "one of those" characters, that's just rubbish. He may be a perfectly reasonable player with a perfectly reasonable character but the original poster is coming in with a chip on their shoulder (or he could be a complete prat with the roleplaying skills of an inbred goldfish) we can't tell. f) as to the idea that the fighter is being evil that's just rubbish. He was mentally assaulted and he took out the attacker. If you ran across a demon who was magically restrained would it be evil to kill it? "Good characters and creatures protect innocent life. " When somebody has mentally assaulted a companion for treasure they don't qualify as innocent anymore "Good implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others." I'd say that charming somebody to steal from them isn't 'concern for the dignity of sentient beings' And if attacking sleeping sentients was enough to mark you as evil there'd be a whole heap of 1st ed AD&D characters who were evil for attacking sleeping dragons. g) if the treasure had previously been distributed based on need without issues did you try discussing with the player why it would be better if it went to the oracle, did you listen to his points and consider them? h) the well issue could well come down to different ways the events were visualised, first you describe it as the rogue was pulled into the well, then it was as if he fell in (note that a rogue falling into a well that he knows about is suspicious in itself) the fighter's player might have thought that the pulled in description made it look unnatural. Also it's really not up to other players to tell him that his actions don't make sense and try and make him change them. If the GM has a problem he can do it and if he doesn't then it's not really anybody else's job. i) How exactly is it using player knowledge to want to keep a magic item that your character can use? It might not be the best use of it for the party but that's different from being metagaming and in a case like this it's certainly not enough reason to get worked up enough to compel another PC. Now if an elven wizard wanted to get the +5 holy, (+3 more modifiers) longsword instead of the fighter who's fully specalised for longswords with improved critical and other abilities then the players is being a prat, but for a minor item which they can both use it's not really a huge deal, he'd probably find that he couldn't use it that well and either give it up or put some skill points in so he could use it. [/QUOTE]
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