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How to punish a metagamer?
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<blockquote data-quote="Mad Hamish" data-source="post: 5638171" data-attributes="member: 25321"><p>he's adventuring with a wizard who's got it memorized. The odds are pretty good that he's seen it a few times before he's targeted by it.</p><p>Wizards enchanting and compelling people's behavior would be standard stories unless you're playing in a campaign where magic is basically unknown.</p><p></p><p>It takes very little brain power to go from </p><p>"The wizard cast a spell that had no apparent affect and then I felt completely different and opted to give up the treasure that I really, really wanted" to realising that you were probably enspelled.</p><p></p><p>(Less obvious in other situations)</p><p></p><p></p><p></p><p>I never had that much to do with psionics but it was sufficiently different from magic in terms of class design that it may well have been a deliberate decision to give that as a benefit compared to magic.</p><p></p><p>In any case if you're bringing 3.5 in I introduce into evidence the introductory solo adventure from the red box D&D boxed set where the completely inexperienced fighter realised that he had been charmed by Bargle</p><p></p><p></p><p></p><p>It's not always clear that a charm has happened. Used subtly or backed up with sufficient roleplaying or use of diplomacy you can get away with it. (Still and silent spell help your chances as well) </p><p></p><p>but at worst you get 1 hour per level to get what you need out of the charm. I'd hardly call that completely ruined. It does actually mean that social skills stay relevant rather than it being easy to use magic to do everything.</p><p></p><p></p><p></p><p>If pathfinder intended you not to realise that you'd been enspelled _after_ the duration of the spell wore off don't you think they'd have mentioned it?</p><p></p><p>considering that you'd remember how you felt before the spell and after the spell wears off you will normally go back to feeling that way how do you think you'd explain the couple of hours when you are under the influence of the spell?</p></blockquote><p></p>
[QUOTE="Mad Hamish, post: 5638171, member: 25321"] he's adventuring with a wizard who's got it memorized. The odds are pretty good that he's seen it a few times before he's targeted by it. Wizards enchanting and compelling people's behavior would be standard stories unless you're playing in a campaign where magic is basically unknown. It takes very little brain power to go from "The wizard cast a spell that had no apparent affect and then I felt completely different and opted to give up the treasure that I really, really wanted" to realising that you were probably enspelled. (Less obvious in other situations) I never had that much to do with psionics but it was sufficiently different from magic in terms of class design that it may well have been a deliberate decision to give that as a benefit compared to magic. In any case if you're bringing 3.5 in I introduce into evidence the introductory solo adventure from the red box D&D boxed set where the completely inexperienced fighter realised that he had been charmed by Bargle It's not always clear that a charm has happened. Used subtly or backed up with sufficient roleplaying or use of diplomacy you can get away with it. (Still and silent spell help your chances as well) but at worst you get 1 hour per level to get what you need out of the charm. I'd hardly call that completely ruined. It does actually mean that social skills stay relevant rather than it being easy to use magic to do everything. If pathfinder intended you not to realise that you'd been enspelled _after_ the duration of the spell wore off don't you think they'd have mentioned it? considering that you'd remember how you felt before the spell and after the spell wears off you will normally go back to feeling that way how do you think you'd explain the couple of hours when you are under the influence of the spell? [/QUOTE]
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