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How to punish a metagamer?
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<blockquote data-quote="Felon" data-source="post: 5663708" data-attributes="member: 8158"><p>Oh, how dearly human beings love to have scapegoats. We gleefully denounce people as people as "pricks" for creating conflict, but we actually love responding in kind. Especially on the internet, and especially in this autism-magnet hobby of ours.</p><p></p><p>The rules certainly do allow characters to know when a spell has been cast on them, and there are verbal and somatic components to charm person, so I don't see the problem with the fighter knowing that the wizard tried to cast a spell on him. Furthermore, I don't see where the hallowed precepts of good role-playing prevent him from coming to the conclusion that the spell in question was some sort of enchantment. He can't know for a fact, but enchantment would be an easy conclusion to jump to.</p><p></p><p>I believe the DM has allowed herself to be sucked into the conflict and become a part of the problem, because none of the above is particularly inobvious. Moreover, it is not particularly reasonable to think a player ought to let an attempt by another player to subjugate them pass without consequence. Yet, she deems punishment to be in order.</p><p></p><p>Player 1: <em>"You know that potion you just drank? The one I just gave you? It's loaded with poison. Make a Fort save lest you shed this coil mortal!"</em></p><p>Player 2: <em>"I rolled a 20. Feeling dizzy, nauseous, and a little bleary-eyed, I decry you as a poisoning cur."</em></p><p>Player 1: <em>"Now now, dearest friend, you have no way of knowing that you were poisoned. Perhaps that chicken you had for dinner was a bit undercooked. Salmonella is frighteningly common in the old world, you know. In fact, seeing that your character isn't feeling well, I now proffer another potion for your consumption. Purely out-of-character, I would have you know that it is laden with an even deadlier poison. It is my sincere hope that you perish so I may pilfer your belongings at my leisure. Your character, being oblivious to this, should be a good fellow and quaff it down blithely; to do otherwise would be to reveal yourself as a bad role-player. Chin chin."</em></p><p>Player 2: <em>"Having always had a bad feeling about this cretin standing before him, my character concludes that he was poisoned and retribution is in order. I am clearing leather. Roll initiative."</em></p><p>Player 1: <em>"Oh, you just HAPPENED to come to that conclusion. That's convenient. Metagaming, that's what that is. You sir, are a bad role-player! Consider yourself denounced."</em></p><p>DM: <em>"INDEED! Fooey upon you, you nasty, metagaming little pischer! Had you up-ended that bottle, you'd have earned my esteem. Instead, let me consult the stoic and just folk of ENWorld to devise a fitting punishment."</em></p></blockquote><p></p>
[QUOTE="Felon, post: 5663708, member: 8158"] Oh, how dearly human beings love to have scapegoats. We gleefully denounce people as people as "pricks" for creating conflict, but we actually love responding in kind. Especially on the internet, and especially in this autism-magnet hobby of ours. The rules certainly do allow characters to know when a spell has been cast on them, and there are verbal and somatic components to charm person, so I don't see the problem with the fighter knowing that the wizard tried to cast a spell on him. Furthermore, I don't see where the hallowed precepts of good role-playing prevent him from coming to the conclusion that the spell in question was some sort of enchantment. He can't know for a fact, but enchantment would be an easy conclusion to jump to. I believe the DM has allowed herself to be sucked into the conflict and become a part of the problem, because none of the above is particularly inobvious. Moreover, it is not particularly reasonable to think a player ought to let an attempt by another player to subjugate them pass without consequence. Yet, she deems punishment to be in order. Player 1: [I]"You know that potion you just drank? The one I just gave you? It's loaded with poison. Make a Fort save lest you shed this coil mortal!"[/I] Player 2: [I]"I rolled a 20. Feeling dizzy, nauseous, and a little bleary-eyed, I decry you as a poisoning cur."[/I] Player 1: [I]"Now now, dearest friend, you have no way of knowing that you were poisoned. Perhaps that chicken you had for dinner was a bit undercooked. Salmonella is frighteningly common in the old world, you know. In fact, seeing that your character isn't feeling well, I now proffer another potion for your consumption. Purely out-of-character, I would have you know that it is laden with an even deadlier poison. It is my sincere hope that you perish so I may pilfer your belongings at my leisure. Your character, being oblivious to this, should be a good fellow and quaff it down blithely; to do otherwise would be to reveal yourself as a bad role-player. Chin chin."[/I] Player 2: [I]"Having always had a bad feeling about this cretin standing before him, my character concludes that he was poisoned and retribution is in order. I am clearing leather. Roll initiative."[/I] Player 1: [I]"Oh, you just HAPPENED to come to that conclusion. That's convenient. Metagaming, that's what that is. You sir, are a bad role-player! Consider yourself denounced."[/I] DM: [I]"INDEED! Fooey upon you, you nasty, metagaming little pischer! Had you up-ended that bottle, you'd have earned my esteem. Instead, let me consult the stoic and just folk of ENWorld to devise a fitting punishment."[/I] [/QUOTE]
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