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How to punish a metagamer?
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<blockquote data-quote="Gazra" data-source="post: 5665775" data-attributes="member: 6681638"><p>I know this has been resolved, but I would have brought the game to a screeching halt the second the coup de grace happened. From an alignment perspective, murder is a not a CN act. As a DM I would have informed the player that his alignment is now CE until further notice, which would cause all sorts of problems for the party. </p><p></p><p>However, as others have pointed out, an in-game solution is not likely to be effective in these situations. Really, this behavior needs to be called out on the spot. Let the player know: this is my game and <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> like this will not be tolerated. I would have also pointed out to the Wizard that the Charm spell did overstep some boundaries, but reminded the Fighter that he has no business with this item other than it is valuable. Rather than giving him the boot, give him the option: hand over the item to the Wizard or leave the game table. Let him know that if does play nice, a shiny item will have his name on it in the very future.</p></blockquote><p></p>
[QUOTE="Gazra, post: 5665775, member: 6681638"] I know this has been resolved, but I would have brought the game to a screeching halt the second the coup de grace happened. From an alignment perspective, murder is a not a CN act. As a DM I would have informed the player that his alignment is now CE until further notice, which would cause all sorts of problems for the party. However, as others have pointed out, an in-game solution is not likely to be effective in these situations. Really, this behavior needs to be called out on the spot. Let the player know: this is my game and :):):):):):):):) like this will not be tolerated. I would have also pointed out to the Wizard that the Charm spell did overstep some boundaries, but reminded the Fighter that he has no business with this item other than it is valuable. Rather than giving him the boot, give him the option: hand over the item to the Wizard or leave the game table. Let him know that if does play nice, a shiny item will have his name on it in the very future. [/QUOTE]
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