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How to punish a metagamer?
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<blockquote data-quote="Felon" data-source="post: 5666383" data-attributes="member: 8158"><p>Well, causing all sorts of problems for the party via heavy-handed ruling does indeed seem to be the chief purview of many DM's in this thread. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Murder may be evil, but it's not murder from the character's perspective. A CN character is primarily with doing as he pleases. He lacks a CE's desire to dominate others or inflict harm for pleasure, but his personal freedom takes priority over law and morality. From that perspective, being mind-controlled would represent a very serious violation against his person, and might well merit deadly retaliation. And clearly, the player (not just the character) saw his actions as retaliation, not murder. Retaliation for an assault that promises to be followed up by further assaults. Indeed, killing the offending wizard is exactly what I might expect a CN to do. </p><p></p><p></p><p>Another dominant notion in this thread is apparent disposability of one's fellow gamers. From what I've seen over the last few pages, there must be D&D players crawling out of the woodwork to consider them so easily discarded, because at the first sign of trouble it's either "I get up and leave" or "I boot him". This truly depresses me.</p><p></p><p>Conflict resolution is a discipline unto itself. I would recommend to anybody playing D&D that they should enrich themselves by doing a little reading on the five basic methods: comfront, compromise, smooth, force, and avoid. Seems most threads of this sort seem to arise because of avoiding, and most replies advocate forcing. Neither is geared towards a win-win outcome.</p><p></p><p>The OP doesn't indicate by what means the fighter acquired the magic item that the wizard wanted. If the loot distribution method placed the item in the fighter's hands fair and square, then the wizard would be obliged to offer compensation. If there is no loot distribution method, then they need to establish one.</p></blockquote><p></p>
[QUOTE="Felon, post: 5666383, member: 8158"] Well, causing all sorts of problems for the party via heavy-handed ruling does indeed seem to be the chief purview of many DM's in this thread. :) Murder may be evil, but it's not murder from the character's perspective. A CN character is primarily with doing as he pleases. He lacks a CE's desire to dominate others or inflict harm for pleasure, but his personal freedom takes priority over law and morality. From that perspective, being mind-controlled would represent a very serious violation against his person, and might well merit deadly retaliation. And clearly, the player (not just the character) saw his actions as retaliation, not murder. Retaliation for an assault that promises to be followed up by further assaults. Indeed, killing the offending wizard is exactly what I might expect a CN to do. Another dominant notion in this thread is apparent disposability of one's fellow gamers. From what I've seen over the last few pages, there must be D&D players crawling out of the woodwork to consider them so easily discarded, because at the first sign of trouble it's either "I get up and leave" or "I boot him". This truly depresses me. Conflict resolution is a discipline unto itself. I would recommend to anybody playing D&D that they should enrich themselves by doing a little reading on the five basic methods: comfront, compromise, smooth, force, and avoid. Seems most threads of this sort seem to arise because of avoiding, and most replies advocate forcing. Neither is geared towards a win-win outcome. The OP doesn't indicate by what means the fighter acquired the magic item that the wizard wanted. If the loot distribution method placed the item in the fighter's hands fair and square, then the wizard would be obliged to offer compensation. If there is no loot distribution method, then they need to establish one. [/QUOTE]
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