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How to punish stealing PC's?
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<blockquote data-quote="Storm Raven" data-source="post: 203744" data-attributes="member: 307"><p></p><p></p><p>Theft in game should have realistic consequences for the thirf. Just because they are a PC, or they are a "thief" doesn't mean that they should get a free pass on stealing stuff. We don't let professional car thieves off easy because that is "just what they do". If a PC intends to take up a life of crime, that PC should not be surprised when that life of crime causes them troubles.</p><p></p><p></p><p></p><p>First off, both of those skills can be used in more or less socially acceptable ways. Bluff has combat applications, and non-thieving uses. Pick Pockets can be used for slieght of hand tricks and so on.</p><p></p><p>Second, someone can use these abilities against their foes. Bluffing your way into the evil army's fortress, lifting the keys from the ogre jailer who is guarding the pricess you are trying to rescue and so on.</p><p></p><p>Third, NPCs can use these skills too, and use them in unscrupulous ways.</p><p></p><p>So, even if no PC ever uses these skills to rip off random NPC allies or even just passers-by, there are more than a few reasons to include them in your game.</p><p></p><p></p><p></p><p>No, the thief should suffer the consequences because the <em>dwarf</em> should be trying to "train" the PC not to steal from him again. And if such training reasonably involves the PC taking a dirt nap, so be it. After all, from the dwarf's perspective, if the PC is dead, they can't steal again now can they?</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 203744, member: 307"] [B][/b] Theft in game should have realistic consequences for the thirf. Just because they are a PC, or they are a "thief" doesn't mean that they should get a free pass on stealing stuff. We don't let professional car thieves off easy because that is "just what they do". If a PC intends to take up a life of crime, that PC should not be surprised when that life of crime causes them troubles. [b][/b] First off, both of those skills can be used in more or less socially acceptable ways. Bluff has combat applications, and non-thieving uses. Pick Pockets can be used for slieght of hand tricks and so on. Second, someone can use these abilities against their foes. Bluffing your way into the evil army's fortress, lifting the keys from the ogre jailer who is guarding the pricess you are trying to rescue and so on. Third, NPCs can use these skills too, and use them in unscrupulous ways. So, even if no PC ever uses these skills to rip off random NPC allies or even just passers-by, there are more than a few reasons to include them in your game. [b][/b] No, the thief should suffer the consequences because the [i]dwarf[/i] should be trying to "train" the PC not to steal from him again. And if such training reasonably involves the PC taking a dirt nap, so be it. After all, from the dwarf's perspective, if the PC is dead, they can't steal again now can they? [/QUOTE]
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