Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How to put together a BECMI mini-series...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="rogueattorney" data-source="post: 5404615" data-attributes="member: 17551"><p>I've never understood issues with BECMI's saving throw rules. There are a limited number of special attacks that give characters a saving throw to avoid or lessen the effects of the attack: Death Rays, Poison, Paralysis, Petrification, Dragon Breath, Wands, Staves, Rods, and Spells. </p><p></p><p>Those are all fairly specific. I can see far more instances where "Fortitude" and "Willpower" might overlap than say "Dragon Breath" and "Spells." I've never found any instance where there might be ambiguity and the rules didn't specify which applied (e.g. Wand of Paralysis). Obviously, if the DM makes up his own monster, spell, magic item, etc., he gets to choose what effect occurs. My rule of thumb has been "the column to the farthest left" but I've also sometimes just used the most favorable to the player.</p><p></p><p>If the DM thinks some other type of attack deserves a saving throw it's at his discretion to allow it. He can use one of the saving throw values for the listed atacks or make up his own number.</p><p></p><p>In closing, I'd like to point out the vast under use of Death Rays in all editions of D&D and resolve that my next dungeon shall include laser rifle toting goblins.</p></blockquote><p></p>
[QUOTE="rogueattorney, post: 5404615, member: 17551"] I've never understood issues with BECMI's saving throw rules. There are a limited number of special attacks that give characters a saving throw to avoid or lessen the effects of the attack: Death Rays, Poison, Paralysis, Petrification, Dragon Breath, Wands, Staves, Rods, and Spells. Those are all fairly specific. I can see far more instances where "Fortitude" and "Willpower" might overlap than say "Dragon Breath" and "Spells." I've never found any instance where there might be ambiguity and the rules didn't specify which applied (e.g. Wand of Paralysis). Obviously, if the DM makes up his own monster, spell, magic item, etc., he gets to choose what effect occurs. My rule of thumb has been "the column to the farthest left" but I've also sometimes just used the most favorable to the player. If the DM thinks some other type of attack deserves a saving throw it's at his discretion to allow it. He can use one of the saving throw values for the listed atacks or make up his own number. In closing, I'd like to point out the vast under use of Death Rays in all editions of D&D and resolve that my next dungeon shall include laser rifle toting goblins. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How to put together a BECMI mini-series...
Top