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How to put together a BECMI mini-series...
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<blockquote data-quote="rogueattorney" data-source="post: 5405765" data-attributes="member: 17551"><p>Nope. The rule is pretty well explained and unambiguous: "If any character does something which could trigger a trap... the trap will be triggered on a roll of 1-2 (on a d6). The DM must check for each character passing the spot until the trap is either sprung or safely passed by all."</p><p></p><p>The rule for everyone finding traps when searching is the next paragraph.</p><p></p><p>That section of the Moldvay rules, "Part 4: The Adventure," is completely absent from the Mentzer rules. Many of the rules in that section are broken up and scattered throughout the Mentzer (and later RC) books, often word for word. However upon reviewing last night, there are a number of portions of that section that didn't make it to the later rules. For example, Moldvay handles encumbrance entirely differently than Mentzer - he doesn't itemize individual pieces of equipment. It's a lot easier.</p></blockquote><p></p>
[QUOTE="rogueattorney, post: 5405765, member: 17551"] Nope. The rule is pretty well explained and unambiguous: "If any character does something which could trigger a trap... the trap will be triggered on a roll of 1-2 (on a d6). The DM must check for each character passing the spot until the trap is either sprung or safely passed by all." The rule for everyone finding traps when searching is the next paragraph. That section of the Moldvay rules, "Part 4: The Adventure," is completely absent from the Mentzer rules. Many of the rules in that section are broken up and scattered throughout the Mentzer (and later RC) books, often word for word. However upon reviewing last night, there are a number of portions of that section that didn't make it to the later rules. For example, Moldvay handles encumbrance entirely differently than Mentzer - he doesn't itemize individual pieces of equipment. It's a lot easier. [/QUOTE]
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