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How to rate the overkill encounter
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<blockquote data-quote="Imaculata" data-source="post: 7379246" data-attributes="member: 6801286"><p>If the players overcome the encounter completely (by either a clever trick, forcing the opponents to retreat, getting them to surrender, or killing them), they get full exp from me. But if the players retreat, no exp. If however retreating was part of the goal, maybe make it half-exp?</p><p></p><p>Occasionally you have encounters where calculating exp is a bit tricky. I had a massive naval battle in my campaign a few weeks ago, where I didn't award exp for every pirate killed, but based on the CR of the ships that they defeated.</p><p></p><p>Another time, I created a small encounter where a bunch of giant crabs where guarding barrels of rum on an island. The druid of the party shape-shifted into a crab himself, and was able to avoid angering the monsters. I awarded full exp for that, even though only one of the crabs was actually killed by the party.</p><p></p><p>I always ask myself: Did the players beat the encounter? Or did they only beat half of it? I think about what type of game play I want to encourage in my players, and so I also award full exp for solutions that don't necessarily involve violence. I may even hand out bonus exp if the solution is particularly clever and/or in-character.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7379246, member: 6801286"] If the players overcome the encounter completely (by either a clever trick, forcing the opponents to retreat, getting them to surrender, or killing them), they get full exp from me. But if the players retreat, no exp. If however retreating was part of the goal, maybe make it half-exp? Occasionally you have encounters where calculating exp is a bit tricky. I had a massive naval battle in my campaign a few weeks ago, where I didn't award exp for every pirate killed, but based on the CR of the ships that they defeated. Another time, I created a small encounter where a bunch of giant crabs where guarding barrels of rum on an island. The druid of the party shape-shifted into a crab himself, and was able to avoid angering the monsters. I awarded full exp for that, even though only one of the crabs was actually killed by the party. I always ask myself: Did the players beat the encounter? Or did they only beat half of it? I think about what type of game play I want to encourage in my players, and so I also award full exp for solutions that don't necessarily involve violence. I may even hand out bonus exp if the solution is particularly clever and/or in-character. [/QUOTE]
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