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How to rate the overkill encounter
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<blockquote data-quote="OttoVonBigby" data-source="post: 7379714" data-attributes="member: 6684998"><p>I've done some thinking about this and developed XP guidelines for my setting, the relevant examples of which follow. These are a work-in-progress and I'm certain I'll tweak them over time.</p><p></p><p><em>1. Unambiguously defeating enemies--whether through killing, forcing their retreat, forcing their surrender, intimidation, bribery, or diplomacy--results in a full standard XP award. Doing so through creative tactics earns a DM-determined bonus.</em></p><p><em></em></p><p><em>2. Ambiguously defeating enemies (e.g., such that they're likely to pose a threat again) results in a minimum half standard XP award.</em></p><p><em></em></p><p><em>3. Successfully fleeing an obviously unwinnable encounter results in a smaller DM-determined XP award (no more than half standard, or alternately the challenge rating of the escape itself).</em></p><p><em></em></p><p><em>4. Fleeing or evading an arguably winnable encounter results in an XP award ranging from zero to no more than one-quarter standard, at the DM's discretion. Fleeing such an encounter after defeating some enemies but not others awards standard XP for the defeated enemies only.</em></p><p><em></em></p><p><em>5. Winning a contest that doesn't quite constitute an "encounter" (e.g. sparring against allies, or trying to gain a minor social advantage over someone) results in an XP award of about one-quarter to one-third standard. (Thus, a campaign involving political manipulators and urban ne'er-do-wells will often involve slower advancement--but such characters often aren't really "heroes" in the classic fantasy sense anyway.)</em></p><p><em></em></p><p><em>6. Being unambiguously defeated results in either no experience or (as circumstances dictate) a small DM-determined roleplaying award.</em></p><p><em></em></p><p><em>7. Reaching some significant campaign milestone (e.g. attaining some position or title, obtaining or disposing of a major artifact) results in an XP award ranging from the equivalent of a Challenging encounter to about 100 XP per character level.</em></p></blockquote><p></p>
[QUOTE="OttoVonBigby, post: 7379714, member: 6684998"] I've done some thinking about this and developed XP guidelines for my setting, the relevant examples of which follow. These are a work-in-progress and I'm certain I'll tweak them over time. [I]1. Unambiguously defeating enemies--whether through killing, forcing their retreat, forcing their surrender, intimidation, bribery, or diplomacy--results in a full standard XP award. Doing so through creative tactics earns a DM-determined bonus. 2. Ambiguously defeating enemies (e.g., such that they're likely to pose a threat again) results in a minimum half standard XP award. 3. Successfully fleeing an obviously unwinnable encounter results in a smaller DM-determined XP award (no more than half standard, or alternately the challenge rating of the escape itself). 4. Fleeing or evading an arguably winnable encounter results in an XP award ranging from zero to no more than one-quarter standard, at the DM's discretion. Fleeing such an encounter after defeating some enemies but not others awards standard XP for the defeated enemies only. 5. Winning a contest that doesn't quite constitute an "encounter" (e.g. sparring against allies, or trying to gain a minor social advantage over someone) results in an XP award of about one-quarter to one-third standard. (Thus, a campaign involving political manipulators and urban ne'er-do-wells will often involve slower advancement--but such characters often aren't really "heroes" in the classic fantasy sense anyway.) 6. Being unambiguously defeated results in either no experience or (as circumstances dictate) a small DM-determined roleplaying award. 7. Reaching some significant campaign milestone (e.g. attaining some position or title, obtaining or disposing of a major artifact) results in an XP award ranging from the equivalent of a Challenging encounter to about 100 XP per character level.[/I] [/QUOTE]
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