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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
How to reach 20th Level in 45 days — An analysis of "adventuring day" per character level
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<blockquote data-quote="Ondath" data-source="post: 8714155" data-attributes="member: 7031770"><p>It's probably related to the changing playstyles 5E was designed for (and A5E - probably knowingly - inherited). I went through my archive of Legends & Lore articles that were published right around the time D&D 4E was abandoned and D&D 5E (then called D&D Next) was starting to be designed. In his article on 9 April 2012, Mike Mearls puts the following as one of the design goals of D&D Next:</p><p></p><p></p><p>So it's clear that 5E was designed with short adventures that can be finished in 1 hour in mind, and the grand total of expected campaign length was around 50 hours. Placing such a premium on short adventures means that things like megadungeons become harder to run. I assume they started with this goal and then dealt with the level pacing once they knew what the "sweet spot" they wanted to keep players in was.</p><p></p><p>Granted, you can still do megadungeons in 5E (Dungeon of the Mad Mage is pretty good from what I've heard, and it goes from 5 to 20!). Levels 5-10 are probably more suitable since the number of encounters per level is higher there, but other levels can still accomodate megadungeons if you can account for players going out to level up and the dungeon repopulating in the meantime.</p><p></p><p>But I've personally never managed to run a megadungeon in a satisfying way, so I can't say I'm the most reliable source on this particular style of play.</p></blockquote><p></p>
[QUOTE="Ondath, post: 8714155, member: 7031770"] It's probably related to the changing playstyles 5E was designed for (and A5E - probably knowingly - inherited). I went through my archive of Legends & Lore articles that were published right around the time D&D 4E was abandoned and D&D 5E (then called D&D Next) was starting to be designed. In his article on 9 April 2012, Mike Mearls puts the following as one of the design goals of D&D Next: So it's clear that 5E was designed with short adventures that can be finished in 1 hour in mind, and the grand total of expected campaign length was around 50 hours. Placing such a premium on short adventures means that things like megadungeons become harder to run. I assume they started with this goal and then dealt with the level pacing once they knew what the "sweet spot" they wanted to keep players in was. Granted, you can still do megadungeons in 5E (Dungeon of the Mad Mage is pretty good from what I've heard, and it goes from 5 to 20!). Levels 5-10 are probably more suitable since the number of encounters per level is higher there, but other levels can still accomodate megadungeons if you can account for players going out to level up and the dungeon repopulating in the meantime. But I've personally never managed to run a megadungeon in a satisfying way, so I can't say I'm the most reliable source on this particular style of play. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
How to reach 20th Level in 45 days — An analysis of "adventuring day" per character level
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