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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
How to reach 20th Level in 45 days — An analysis of "adventuring day" per character level
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<blockquote data-quote="evildmguy" data-source="post: 9276769" data-attributes="member: 6092"><p>Very interesting! Thanks! </p><p></p><p>I have been running a few a5e games and giving out xp. I toned down what I was handing out but I will wasn't paying attention to specific amounts of xp the pcs had. I didn't intend for them to advance quickly but they have and this article/thread explains why. Thanks! </p><p></p><p>That ... is awful design, IMO, that leveling by xp (RAW) is inconsistent. I would expect, as others said, that getting to high levels would slow down and take more xp, not speed up. All it would have taken was to increase xp needed to advance for those levels and instead they guessed? It seems to me it makes more sense, if they want to emphasize the 5-10 sweet spot, to have xp needed to advance go up exponentially past those levels. </p><p></p><p>All they needed to do was say that after level 11, the amount of xp needed for the next level is double the amount of xp it took to get to the current level. Not only would that slow down progression, and make sense in some ways, but it might push groups to start over when they see what it will take to advance, which is what the designers seemed to want. I'm basing that on the focus on adventures that go to tenth or so and stop, although that is not all of them. </p><p></p><p>Thanks for the discussion!</p></blockquote><p></p>
[QUOTE="evildmguy, post: 9276769, member: 6092"] Very interesting! Thanks! I have been running a few a5e games and giving out xp. I toned down what I was handing out but I will wasn't paying attention to specific amounts of xp the pcs had. I didn't intend for them to advance quickly but they have and this article/thread explains why. Thanks! That ... is awful design, IMO, that leveling by xp (RAW) is inconsistent. I would expect, as others said, that getting to high levels would slow down and take more xp, not speed up. All it would have taken was to increase xp needed to advance for those levels and instead they guessed? It seems to me it makes more sense, if they want to emphasize the 5-10 sweet spot, to have xp needed to advance go up exponentially past those levels. All they needed to do was say that after level 11, the amount of xp needed for the next level is double the amount of xp it took to get to the current level. Not only would that slow down progression, and make sense in some ways, but it might push groups to start over when they see what it will take to advance, which is what the designers seemed to want. I'm basing that on the focus on adventures that go to tenth or so and stop, although that is not all of them. Thanks for the discussion! [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
How to reach 20th Level in 45 days — An analysis of "adventuring day" per character level
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