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How to read player discomfort...?
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<blockquote data-quote="Wik" data-source="post: 5364545" data-attributes="member: 40177"><p>Weird. I'm multi-quoting someone's response, and yet it's not because I disagree with them! </p><p></p><p> </p><p></p><p>I agree, it is kind of odd. But there it is. I think, for me, it's because I've been exposed to fantastic "non-violence" for ever - in Conan movies, for example, he kills a bunch of people, but they're never really killed. And most violence in movies is the same - people die, but they were never really "people". In other scenarios, I don't have that buffer. </p><p></p><p>Part of the reason, I think, is because as a player, I'm watching the GM describe this scene. And because the GM has full control over what scenes he describes, it subconsciously makes me think that this scene is one in which the GM endorses. This does not happen with violent scenes, but it always seems that way to me when seems become even slightly sexual in nature. </p><p></p><p></p><p></p><p>That's what I did as the GM in the garrotte issue. And I've done similar things when I've accidentally hit upon a phobia, because I know how creepy that can be (I'm phobic of earwigs, and they'd be another discomfort zone if they came up in game). GMs who deliberately target someone's phobias are just bad people, in my humble opinion.</p><p></p><p></p><p></p><p>I actually have no problem with rape happening in the game world. I have no problem with rape being the origin for 90% of all half-orcs. But I need for it to be implied, and not explicit. When it's implied, I can just sort of say "oh, it happened, and we're gaming". But if it becomes explicit, the game ceases to be fun - even if I get to be the hero that rescues things. </p><p></p><p>I was thinking about this last night, before going to bed. There are adventures I would run that would seem to conflict with my discomfort zone. For example, imagine a Shadowrun campaign where the PCs have to destroy a bunraku parlour. For those that don't know, a Bunraku parlour is a brothel of sorts, where the women are remotely controlled by a computer program or a drone rigger to pay off a debt (the lucky ones "blank out" while it's happening). </p><p></p><p>Were I to run it (or be in the game), I'd have no problem with this adventure if it was a "hear the plea from a girl (or boy), do some runner stuff, and then destroy the place." But if, in game, those scenes were explicitly stated, yeah, my skin would start to crawl.</p></blockquote><p></p>
[QUOTE="Wik, post: 5364545, member: 40177"] Weird. I'm multi-quoting someone's response, and yet it's not because I disagree with them! I agree, it is kind of odd. But there it is. I think, for me, it's because I've been exposed to fantastic "non-violence" for ever - in Conan movies, for example, he kills a bunch of people, but they're never really killed. And most violence in movies is the same - people die, but they were never really "people". In other scenarios, I don't have that buffer. Part of the reason, I think, is because as a player, I'm watching the GM describe this scene. And because the GM has full control over what scenes he describes, it subconsciously makes me think that this scene is one in which the GM endorses. This does not happen with violent scenes, but it always seems that way to me when seems become even slightly sexual in nature. That's what I did as the GM in the garrotte issue. And I've done similar things when I've accidentally hit upon a phobia, because I know how creepy that can be (I'm phobic of earwigs, and they'd be another discomfort zone if they came up in game). GMs who deliberately target someone's phobias are just bad people, in my humble opinion. I actually have no problem with rape happening in the game world. I have no problem with rape being the origin for 90% of all half-orcs. But I need for it to be implied, and not explicit. When it's implied, I can just sort of say "oh, it happened, and we're gaming". But if it becomes explicit, the game ceases to be fun - even if I get to be the hero that rescues things. I was thinking about this last night, before going to bed. There are adventures I would run that would seem to conflict with my discomfort zone. For example, imagine a Shadowrun campaign where the PCs have to destroy a bunraku parlour. For those that don't know, a Bunraku parlour is a brothel of sorts, where the women are remotely controlled by a computer program or a drone rigger to pay off a debt (the lucky ones "blank out" while it's happening). Were I to run it (or be in the game), I'd have no problem with this adventure if it was a "hear the plea from a girl (or boy), do some runner stuff, and then destroy the place." But if, in game, those scenes were explicitly stated, yeah, my skin would start to crawl. [/QUOTE]
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