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*TTRPGs General
How to read player discomfort...?
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<blockquote data-quote="Haltherrion" data-source="post: 5375746" data-attributes="member: 18253"><p>It's a two-fold process. If you suspect there might be issues, sure, talk to the players and sound them out. If you didn't suspect their would be an issue but notice they react oddly, you may need to adjust or back off. If you aren't good at sensing such things, you may want to approach a trusted player and ask them to help you flag such instances but, honestly, you've got your work cut out for you without such a sense. Try to develop it by any means possible.</p><p> </p><p>How? Well, look for times the players response changes dramatically (they suddenly go quiet for instance, or they start getting silly). You can pick up such skills but it will take some years of attention. On the plus side, these are very valuable skills both casually and professionally and well worth the effort of picking up, however hard you may find it. One thing that may help in the meantime is to put yourself in the player's shoes as much as you can to try to think how they do.</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5375746, member: 18253"] It's a two-fold process. If you suspect there might be issues, sure, talk to the players and sound them out. If you didn't suspect their would be an issue but notice they react oddly, you may need to adjust or back off. If you aren't good at sensing such things, you may want to approach a trusted player and ask them to help you flag such instances but, honestly, you've got your work cut out for you without such a sense. Try to develop it by any means possible. How? Well, look for times the players response changes dramatically (they suddenly go quiet for instance, or they start getting silly). You can pick up such skills but it will take some years of attention. On the plus side, these are very valuable skills both casually and professionally and well worth the effort of picking up, however hard you may find it. One thing that may help in the meantime is to put yourself in the player's shoes as much as you can to try to think how they do. [/QUOTE]
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How to read player discomfort...?
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