Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How to read player discomfort...?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janx" data-source="post: 5376273" data-attributes="member: 8835"><p>Nagol hits it on the head, that the DM isn't going to initiate anything he's not comfortable with (actually, nor is a player).</p><p></p><p>As a general rule, sex, sexual assault, blatant religious or political bashing where it's obvious who the group is a good idea to keep off the table if you don't have a discussion ahead of the time. You never know who you're going to offend.</p><p></p><p>In the same vein, never rape or strip down a captured PC. Another way to offend them.</p><p></p><p>When a player goes random wierd and starts trying to do things outside the scope of what the group came to do, you can handle it in our out of game. I suspect out of game is better, as you can just retcon that it was never started, once you halt the game. Basically, the moment the player says, "I take her out back and..." You step up and say, "I'm not comfortable running that kind of game. You can take your action back, or get whacked by a powerful vigilante who's watching from the rooftop, or leave the game."</p><p></p><p>As for Wik's original tale, thanks for sharing. I do find it wierd that his response (as a player of a presumably heroic PC) is to hang back to something horrific. I'm not sure that's a good response in game, or in real life. In game, I guess (and so did your GM) that I'd expect the players to get mad and rush in to help the girl. In real life, I'd hope that each and every one of us would muster up the courage to help, at the minimum, scream for help.</p><p></p><p>If nothing else, what Wik describes sounds like one of the 3 basic reactions in a situation, fight, flight or freeze (yes, freezing is a 3rd reaction people have to "events"). I think because the situation was more real for him, than the usual, he froze. In all honesty, freezing is the worst thing you can do. It leaves you exposed, and doesn't help anybody else. It is something folks have to have trained out of them.</p><p></p><p>Its well and good to be revolted by the thought of sexual assault (or other things that revolt you, like green beans). But never let it make you powerless. That's a vulnerability that does no one any goood.</p><p></p><p>I say this, as a trained black belt. I know how to kill people, and I know that people can kill me. I've never been in an actual fight, though I have plates in my head from sparring. I hope that I will never have to use what I learned, and I hope that my training kicks in should I need it. So I'm not trying to bust your balls as some bad-mo-fo. I'm just saying that freezing, while natural, is not a reaction you want to have. That most means getting mad and doing harm unto a wrong-doer or getting yourself out of harm. In a game, you have free license to do the former, so get to it and learn to hate and kill bad guys.</p></blockquote><p></p>
[QUOTE="Janx, post: 5376273, member: 8835"] Nagol hits it on the head, that the DM isn't going to initiate anything he's not comfortable with (actually, nor is a player). As a general rule, sex, sexual assault, blatant religious or political bashing where it's obvious who the group is a good idea to keep off the table if you don't have a discussion ahead of the time. You never know who you're going to offend. In the same vein, never rape or strip down a captured PC. Another way to offend them. When a player goes random wierd and starts trying to do things outside the scope of what the group came to do, you can handle it in our out of game. I suspect out of game is better, as you can just retcon that it was never started, once you halt the game. Basically, the moment the player says, "I take her out back and..." You step up and say, "I'm not comfortable running that kind of game. You can take your action back, or get whacked by a powerful vigilante who's watching from the rooftop, or leave the game." As for Wik's original tale, thanks for sharing. I do find it wierd that his response (as a player of a presumably heroic PC) is to hang back to something horrific. I'm not sure that's a good response in game, or in real life. In game, I guess (and so did your GM) that I'd expect the players to get mad and rush in to help the girl. In real life, I'd hope that each and every one of us would muster up the courage to help, at the minimum, scream for help. If nothing else, what Wik describes sounds like one of the 3 basic reactions in a situation, fight, flight or freeze (yes, freezing is a 3rd reaction people have to "events"). I think because the situation was more real for him, than the usual, he froze. In all honesty, freezing is the worst thing you can do. It leaves you exposed, and doesn't help anybody else. It is something folks have to have trained out of them. Its well and good to be revolted by the thought of sexual assault (or other things that revolt you, like green beans). But never let it make you powerless. That's a vulnerability that does no one any goood. I say this, as a trained black belt. I know how to kill people, and I know that people can kill me. I've never been in an actual fight, though I have plates in my head from sparring. I hope that I will never have to use what I learned, and I hope that my training kicks in should I need it. So I'm not trying to bust your balls as some bad-mo-fo. I'm just saying that freezing, while natural, is not a reaction you want to have. That most means getting mad and doing harm unto a wrong-doer or getting yourself out of harm. In a game, you have free license to do the former, so get to it and learn to hate and kill bad guys. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How to read player discomfort...?
Top