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How to read player discomfort...?
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<blockquote data-quote="Canor Morum" data-source="post: 5377259" data-attributes="member: 95430"><p>I would not want to limit my players options. If they want their character to be a rapist, a serial killer who tortures people or even a child molester that is up to them. That doesn't mean the other PCs would put up with it or that there wouldn't be consequences. Realistically, I would say that character wouldn't last a single game session without being killed by the other PCs or myself.</p><p></p><p>I can see that situation creating all kinds of interesting stories though. Maybe the character is a psychopath and does his misdeeds unknowingly to the party. When it is revealed the character becomes a villain and has to fight his former companions.</p><p></p><p>Now you may wonder why a person would want to role play such a character and that may be a legitimate concern. But you shouldn't confuse someone's character persona with their own persona. Sometimes it's just fun to play the villain.</p><p></p><p>As far as presenting disturbing situations as a DM, I think creating an emotional response is not something you want to avoid it's something you should strive for. Even if those emotions are negative and make them uncomfortable. This makes the world more believable. *</p><p></p><p>If you can't separate reality from fantasy you should probably see someone in the mental health profession.</p><p></p><p></p><p></p><p>* I wanted to add that allowing someone to face their fears through role-playing in a safe environment is done by psychologists. Whether your DM should be your psychologist is another question. The obvious answer is no. If a player has a serious mental condition arising from trauma, the game table is probably not the best place to work out their problems.</p></blockquote><p></p>
[QUOTE="Canor Morum, post: 5377259, member: 95430"] I would not want to limit my players options. If they want their character to be a rapist, a serial killer who tortures people or even a child molester that is up to them. That doesn't mean the other PCs would put up with it or that there wouldn't be consequences. Realistically, I would say that character wouldn't last a single game session without being killed by the other PCs or myself. I can see that situation creating all kinds of interesting stories though. Maybe the character is a psychopath and does his misdeeds unknowingly to the party. When it is revealed the character becomes a villain and has to fight his former companions. Now you may wonder why a person would want to role play such a character and that may be a legitimate concern. But you shouldn't confuse someone's character persona with their own persona. Sometimes it's just fun to play the villain. As far as presenting disturbing situations as a DM, I think creating an emotional response is not something you want to avoid it's something you should strive for. Even if those emotions are negative and make them uncomfortable. This makes the world more believable. * If you can't separate reality from fantasy you should probably see someone in the mental health profession. * I wanted to add that allowing someone to face their fears through role-playing in a safe environment is done by psychologists. Whether your DM should be your psychologist is another question. The obvious answer is no. If a player has a serious mental condition arising from trauma, the game table is probably not the best place to work out their problems. [/QUOTE]
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