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How to really do a D&D-meets-tournament fighter game?
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<blockquote data-quote="JPL" data-source="post: 5161497" data-attributes="member: 1964"><p>So it occurred to me that WotC should really develop a D&D tournament fighter-style video game. Get some classic archetypes in there --- the dwarf fighter, the eladrin wizard, the half-orc barbarian --- and let them wail on each other.</p><p></p><p>In the meantime . . . how would you stat the characters if you were going to run this as an RPG session? It seems to me that it would be essential to give each character decent, yet not overwhelming, defense and offense. </p><p></p><p>Pure controllers and pure leaders would both be iffy . . . certain forms of defender stickiness would be of limited use, since the whole idea is that the other guy is going to only attack YOU. Warlords and ranged combatants in general would be tough, too.</p><p></p><p>Any thoughts?</p></blockquote><p></p>
[QUOTE="JPL, post: 5161497, member: 1964"] So it occurred to me that WotC should really develop a D&D tournament fighter-style video game. Get some classic archetypes in there --- the dwarf fighter, the eladrin wizard, the half-orc barbarian --- and let them wail on each other. In the meantime . . . how would you stat the characters if you were going to run this as an RPG session? It seems to me that it would be essential to give each character decent, yet not overwhelming, defense and offense. Pure controllers and pure leaders would both be iffy . . . certain forms of defender stickiness would be of limited use, since the whole idea is that the other guy is going to only attack YOU. Warlords and ranged combatants in general would be tough, too. Any thoughts? [/QUOTE]
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How to really do a D&D-meets-tournament fighter game?
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